Agent Skills by Arthur
Showing 50 vetted skills indexed across 1 GitHub repositories.
godot-main-scene
Create a persistent Godot main.tscn that loads and swaps level scenes.
godot-docs
Verify Godot 4.x API signatures, renamed properties, and deprecated usage.
godot-export-builds
Build Godot, Redot, and Blazium desktop release exports from the command line.
godot-runtime-arena
Builds Godot runtime arenas from ArenaLayout resources and audits their spatial metrics headlessly.
godot-foliage
Build orthographic billboard foliage for Godot 4.x pixel-art scenes.
godot-oneshot-vfx
Spawn fire-and-free GPUParticles3D effects for Godot combat signals.
godot-greybox
Build static Godot level blockouts with real scene nodes in .tscn files.
godot-procedural-texture
Generate seamless tileable placeholder textures for Godot prototypes as PNGs.
godot-mesh-import
Import GLB props into Godot as nested instances with preserved scale and materials.
godot-code-rules
Enforce strict typed GDScript rules for Godot .gd files.
library-record-writing
Write durable library records with machine-readable frontmatter and sorted index appends.
godot-first-person-controller
Implement a Godot 4.6 first-person controller with sprint sway.
godot-animation-libraries
Merge glTF animation files and retarget foreign rigs in Godot 4.6.
godot-texture-import-pixel-art
Configure Godot 4 pixel-art texture imports with nearest filtering and shader hints.
godot-enemy-ai
Build a Godot 4.6 enemy AI with patrol, chase, and attack states.
godot-playgrade
Grades Godot builds by playing them against acceptance criteria and producing deterministic verdicts.
agent-report
Write complete background-worker handoff reports to files for orchestrator review.
godot-composition
Structure Godot gameplay entities using composition rules and typed signals.
godot-effect-composition
Separates Godot effect logic from target resolution using ordered Effect and TargetResolver resources.
godot-3d-pixelation
Configure a Godot 4.x SubViewport pipeline for low-resolution 3D rendering with nearest-neighbor upscaling.
godot-playthrough-bot
Simulate real player input in headless Godot playthrough tests.
godot-data-driven-composition
Design Godot 4.x data-driven composition architectures with typed resource carriers and ordered parts.
godot-project-baseline
Configure Godot 4.x project conventions and record them in CLAUDE.md.
godot-texture-import
Fix Godot PNG texture import and surface-binding settings.