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Başar Ekinci

Community

@basarekinci · Istanbul/Turkey

23Followers
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8Public Repos
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41Published Skills

Software Engineer | Game Developer

Agent Skills by Başar Ekinci

Showing 41 vetted skills indexed across 1 GitHub repositories.

BasarEkinciBasarEkinci

input-system

Implement Unity New Input System action maps and runtime input handling.

Community
Intermediate
BasarEkinciBasarEkinci

serialization-safety

Review Unity C# serialization usage to prevent silent data loss in prefabs and scenes.

Community
Intermediate
BasarEkinciBasarEkinci

event-systems

Design Unity/C# event-driven communication with deterministic lifecycle unsubscription.

Community
Intermediate
BasarEkinciBasarEkinci

scriptable-objects

Implement ScriptableObject event channels, variable references, runtime sets, and factory configurations in Unity 6.

Community
Intermediate
BasarEkinciBasarEkinci

assembly-definitions

Manage Unity .asmdef files to split code into compilation units.

Community
Intermediate
BasarEkinciBasarEkinci

unity-mcp-patterns

Batch Unity MCP editor operations with console verification and project-state checks.

Community
Intermediate
BasarEkinciBasarEkinci

object-pooling

Replace repeated Instantiate and Destroy calls with reusable pooled GameObjects in Unity.

Community
Intermediate
BasarEkinciBasarEkinci

mobile

Enforce GPU, memory, and UX optimization guidance for Unity mobile builds.

Community
Intermediate
BasarEkinciBasarEkinci

endless-runner

Design Unity endless runner systems with procedural chunk spawning and lane movement.

Community
Advanced
BasarEkinciBasarEkinci

topdown

Implement top-down Unity gameplay systems with touch controls and enemy AI.

Community
Advanced
BasarEkinciBasarEkinci

idle-clicker

Implement idle/clicker game economies with Unity C# and ScriptableObjects.

Community
Advanced
BasarEkinciBasarEkinci

puzzle

Implement grid-based mobile puzzle logic with undoable moves, hints, and star ratings.

Community
Advanced
BasarEkinciBasarEkinci

Roguelike

Generate procedural roguelike systems with Unity C# and ScriptableObjects.

Community
Advanced
BasarEkinciBasarEkinci

hyper-casual

Design hyper-casual Unity game architecture with tap/swipe controls and minimal state machines.

Community
Intermediate
BasarEkinciBasarEkinci

Racing

Structure Unity racing systems for vehicle physics, drift, checkpoints, and lap validation.

Community
Advanced
BasarEkinciBasarEkinci

rpg

Implement reusable RPG gameplay architecture for progression, quests, and combat.

Community
Advanced
BasarEkinciBasarEkinci

Card Game

Model card game rules with zones, turn phases, and LIFO effect resolution in C#.

Community
Advanced
BasarEkinciBasarEkinci

match3

Implements grid-based match-3 gameplay logic including cascades and scoring in C#.

Community
Advanced
BasarEkinciBasarEkinci

platformer-2d

Implement responsive 2D platformer movement with coyote time, jump buffering, and dash mechanics.

Community
Advanced
BasarEkinciBasarEkinci

Tower Defense

Implement a deterministic tower-defense gameplay loop in Unity with pure C# models.

Community
Advanced
BasarEkinciBasarEkinci

procedural-generation

Generate deterministic game content using seeded RNG and procedural algorithms.

Community
Advanced
BasarEkinciBasarEkinci

state-machine

Generate Unity C# finite state machines with reusable StateMachine<T> classes.

Community
Advanced
BasarEkinciBasarEkinci

character-controller

Implement responsive 2D and 3D character movement with jump buffering and wall interactions.

Community
Advanced
BasarEkinciBasarEkinci

dialogue-system

Implements node-based branching dialogue trees for NPCs in Unity.

Community
Intermediate