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Indy Fu

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@di404

22Followers
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92Public Repos
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2Published Skills

Indy Fu (di404) provides skills for building Godot 4.x games and creating distributable MCP gateway extensions through the Godot MCP Gateway.

Skills Distribution
DomainDeveloper To...Game Engine Develo.. (45%)MCP Gateway Integr.. (30%)Extension & Addon .. (15%)Scene & Node Manag.. (10%)

Agent Skills by Indy Fu

Showing 2 vetted skills indexed across 1 GitHub repositories.

Frequently Asked Questions About Indy Fu

FAQPage Schema
What tasks can I accomplish with di404's Godot MCP skills?

You can build, edit, and test Godot 4.x projects through MCP-connected agents using tools like game_start, scene_create, node_set_property, discover_tools, and script_write, plus create distributable gateway extensions that add custom tools to the Godot MCP Gateway.

Who should use the godot-mcp-gateway and mcp-extension-creator skills?

Game developers and engineers working with Godot 4.x through MCP-connected agents benefit most, especially those needing tool selection guidance, error recovery patterns, token efficiency, or developers packaging custom gateway extensions for distribution.

When is the godot-mcp-gateway skill triggered?

It activates whenever a conversation involves building, editing, or testing a Godot project through MCP tools such as game_start, scene_create, node_set_property, discover_tools, script_write, or any other godot-mcp-gateway tool.

What does the mcp-extension-creator skill guide me through?

It walks you step by step through creating MCP gateway extensions — distributable addons that register custom tools with the Godot MCP Gateway, extending its built-in capabilities for your specific project needs.

What are the prerequisites for using these Godot MCP skills?

You need a Godot 4.x project environment and access to the Godot MCP Gateway with its connected toolset. The skills assume conversations routed through MCP-connected agents invoking gateway tools like scene_create or script_write.