EremesNG
Community@eremesng · México
Game dev
Agent Skills by EremesNG
Showing 16 vetted skills indexed across 1 GitHub repositories.
unity-dev
Architect Unity projects around ScriptableObject-driven data and event systems.
ml-engineering
Automate end-to-end machine learning development and deployment workflows.
embedded-systems
Guide deterministic RTOS firmware development for ESP32, STM32, Nordic nRF, and Zephyr platforms.
code-review
Review code changes for correctness, conventions, and test coverage.
executing-plans
Execute implementation plans from .omolite/plans/ with progress tracking and subagent dispatch.
game-design
Architect game systems and generate living design documents for engineers.
unreal-dev
Standardize C++ and Blueprint integration for Unreal Engine 5 projects.
mobile-patterns
Provide structured mobile-pattern guidance for native and cross-platform app development.
verification
Run automated checks and manual review to verify completed work.
plan-reviewer
Audit implementation plans for file existence and task clarity.
brainstorming
Clarify user goals and requirements through one-question-at-a-time interviews.
godot-dev
Enforce typed GDScript 2.0 and standardized signals in Godot 4 projects.
writing-plans
Create structured implementation plans for multi-task features across files or sessions.
devops-infrastructure
Automate infrastructure, deployment, and monitoring workflows across CI/CD pipelines and IaC.
cartography
Hash files and generate per-folder codemaps to detect repository changes.
security-review
Identify security vulnerabilities and hardening opportunities in code during reviews.