Fredrik Nilsson
Community@ftnilsson ยท Sweden
๐ Hi, Iโm Fredrik +20 yrs as a dev, primarily within the Microsoft tech stack spanning everything from classic .NET to .Net Core. โค๏ธ cloud-native solutions.
Agent Skills by Fredrik Nilsson
Showing 45 vetted skills indexed across 2 GitHub repositories.
Deployment & Versioning
Automate serverless deployments with IaC templates and canary rollback strategies.
Function Design & Composition
Design serverless function handlers with module-scoped client initialization and idempotent batch processing.
Architecture & Design Patterns
Defines serverless architecture patterns for event-driven workloads.
Observability & Monitoring
Automate Azure telemetry collection and alerting across cloud resources.
Messaging & Event-Driven Architecture
Select and implement scalable messaging patterns on AWS for distributed systems.
Accessibility
Implement semantic HTML, ARIA patterns, and focus management for web accessibility.
Frontend Performance
Measure and diagnose frontend performance using Core Web Vitals and Lighthouse.
Component Architecture
Guide UI component decomposition by responsibility with clear prop and event contracts.
Responsive Design & Layouts
Build responsive layouts with fluid grids and intrinsic sizing.
State Management
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03 โ Debugging & Problem Solving
Apply the scientific method to isolate and fix software defects.
05 โ Testing Strategies
Design automated testing strategies covering unit, integration, and E2E tests.
01 โ Architecture & System Design
Guide software architecture decisions using SOLID, Layered, Hexagonal, Event-Driven, and CQRS patterns.
02 โ Version Control & Git
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04 โ Code Quality & Refactoring
Refactor existing codebases by fixing code smells and improving naming and function design.
Input System
Configure Godot 4 Input Map actions and handle input events for keyboard, gamepad, mouse, and touch.
Export & Deployment
Export Godot 4 projects to desktop, mobile, and web platforms.
Performance Optimization
Profile and optimize Godot 4 game performance using built-in profiler and techniques.
UI Development
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AI & Navigation
Implement game AI in Godot 4 with NavigationServer pathfinding and state machines.
Scene Architecture & Management
Manages page-level UI and interactions for the specified route.
Testing & Debugging
Implement testing and debugging strategies for Godot 4 projects.
GDScript Fundamentals
Implements proper Node lifecycle and threading semantics for Unity's C# scripting environment.
Shaders & Visual Effects
Creates and applies custom GLSL-like shaders and VisualShader effects in the Godot Engine.