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gavogavogavo

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@gavogavogavo

3Followers
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7Public Repos
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1Published Skills

i like learning stuff. twitter: https://x.com/0yield

Skills Distribution
DomainDeveloper To...Game Engine Develo.. (45%)C# Component Progr.. (25%)Razor UI Development (15%)Multiplayer Networ.. (15%)

Agent Skills by gavogavogavo

Showing 1 vetted skills indexed across 1 GitHub repositories.

Frequently Asked Questions About gavogavogavo

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What tasks can I accomplish with gavogavogavo's sbox skill?

You can write and modify idiomatic s&box C# code, including game components, Razor UI panels, and networking logic. It covers Scene.Trace, CharacterController movement, SkinnedModelRenderer, NavMeshAgent, and prevents Unity-pattern leakage in Source 2 projects.

Who is the sbox skill designed for?

It targets game developers building on the Facepunch s&box engine or any Source 2 game project in C#. It suits engineers working with .sbproj files, Sandbox.Component classes, and s&box-specific APIs rather than Unity, Godot, or Unreal.

When does the sbox skill activate?

It triggers on mentions of s&box, Facepunch engine, or Source 2 games, and on code patterns like using Sandbox;, PanelComponent, [Sync], [Rpc.Broadcast], or PlayerController in C#. It also activates for .sbproj files and Razor files inheriting PanelComponent.

What are the prerequisites for using the sbox skill?

You need an s&box or Source 2 game project written in C#, typically containing .sbproj files and references to the Sandbox or Sandbox.UI namespaces. No Unity, Godot, or Unreal dependencies apply, as the skill specifically excludes those engines.