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IgorGribowsky

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@IgorGribowsky

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5Public Repos
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11Published Skills

IgorGribowsky provides Unity game development skills covering prefab safety, gameplay mechanics, UI flows, save systems, balance configs, and playtest-driven planning.

Skills Distribution
DomainDeveloper To...Unity Gameplay Eng.. (35%)Game Data & Balanc.. (20%)UI/UX & Game Feel (20%)Project Planning &.. (15%)

Agent Skills by IgorGribowsky

Showing 11 vetted skills indexed across 1 GitHub repositories.

IgorGribowskyIgorGribowsky

имя-скилла

Provides a Markdown template for authoring SKILL.md files with frontmatter and structured sections.

Community
Basic
IgorGribowskyIgorGribowsky

concept-intake

Converts raw game concept notes into structured design documentation through batched clarifying questions.

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Intermediate
IgorGribowskyIgorGribowsky

content-and-balance

Structures Unity ScriptableObject configs for game balance, waves, economy, and difficulty curves.

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Intermediate
IgorGribowskyIgorGribowsky

unity-asset-safety

Prevents silent Unity asset data loss when editing prefabs, scenes, and serialized fields.

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Intermediate
IgorGribowskyIgorGribowsky

feedback-polish

Guides implementation of game feel effects like camera shake, hit sounds, and particles in Unity.

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Intermediate
IgorGribowskyIgorGribowsky

dev-plan

Builds and rebuilds game development plans as playtest-verifiable tasks and milestones.

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Intermediate
IgorGribowskyIgorGribowsky

bugfix

Diagnose and fix software bugs through a strict repro-cause-fix-regression workflow.

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Intermediate
IgorGribowskyIgorGribowsky

project-adopt

Generates project documentation by scanning existing Unity codebase structure and configs.

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Intermediate
IgorGribowskyIgorGribowsky

ui-flow

Guides building Unity screens, menus, and HUD with prefabs, focus navigation, and event-driven updates.

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Intermediate
IgorGribowskyIgorGribowsky

save-and-settings

Implements crash-safe save files and game settings persistence in Unity.

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Intermediate
IgorGribowskyIgorGribowsky

gameplay-mechanic

Implements Unity gameplay mechanics from design docs through code, scene assembly, and verification.

Community
Intermediate

Frequently Asked Questions About IgorGribowsky

FAQPage Schema
What tasks can I accomplish with IgorGribowsky's Unity skills?

You can implement gameplay mechanics, build UI screens and HUDs, create save and settings systems, author balance configs and difficulty curves, add sound and hit-feedback polish, fix bugs via repro-to-regression cycles, and generate project documentation from existing code.

Who are these Unity skills designed for?

They target Unity game developers working on mechanics, UI, saves, and content balance, especially solo devs or small teams who want structured documentation, playtest-verifiable task plans, and protection against Unity's silent asset corruption.

How do I use these skills in practice?

Skills are triggered by slash commands like /intake, /plan, and /adopt, or by context — for example, reading unity-asset-safety before editing any prefab or serialized field, and gameplay-mechanic when implementing a mechanic through MCP with a cheap post-edit verification loop.

What prerequisites or dependencies do these skills require?

You need an active Unity project with assets such as prefabs, scenes, and ScriptableObjects. The gameplay-mechanic skill assumes an MCP-based workflow, and project-adopt requires an existing codebase to scan when generating documentation from code rather than from design intent.

How do these skills prevent Unity data loss?

The unity-asset-safety skill documents where Unity silently corrupts data: renames breaking GUID references, serialized field defaults resetting, overrides applied instead of prefab edits, and Play mode changes being discarded — with rules to follow before any code-driven asset edit.