Kenyi Watanabe avatar

Kenyi Watanabe

Community

@kehwar · Peru

2Followers
|
32Public Repos
|
51Published Skills

Building Enterprise-Grade ERP Systems with the Frappe framework.

Agent Skills by Kenyi Watanabe

Showing 51 vetted skills indexed across 2 GitHub repositories.

kehwarkehwar

physics-matter

Integrate Matter.js rigid bodies, joints, and sensors into Phaser 4 projects.

Community
Advanced
kehwarkehwar

scenes

Orchestrate Phaser 4 scene lifecycles, transitions, and inter-scene communication via SceneManager.

Community
Advanced
kehwarkehwar

write-a-prd

Interview users and explore the codebase to draft a product requirements document.

Community
Advanced
kehwarkehwar

input-keyboard-mouse-touch

Handle keyboard, mouse, touch, pointer, drag, drop, and gamepad input in Phaser 4.

Community
Advanced
kehwarkehwar

groups-and-containers

Coordinate Phaser 4 game objects using Groups and Containers for pooling and transform inheritance.

Community
Advanced
kehwarkehwar

loading-assets

Load and manage Phaser 4 assets during preload with progress tracking.

Community
Intermediate
kehwarkehwar

dev-log

Record development decisions, bugs, and insights as Markdown files under docs/development-log/.

Community
Basic
kehwarkehwar

tilemaps

Manage Phaser 4 tilemaps by loading JSON maps, creating layers, and configuring collisions.

Community
Advanced
kehwarkehwar

time-and-timers

Schedule and control timers and time-based events within Phaser 4 scenes.

Community
Advanced
kehwarkehwar

prd-to-plan

Break down a PRD into phased implementation plans with user stories.

Community
Advanced
kehwarkehwar

ubiquitous-language

Extract domain terminology from conversations into a canonical UBIQUITOUS_LANGUAGE.md glossary.

Community
Intermediate
kehwarkehwar

physics-arcade

Enable Arcade Physics in Phaser 4 projects to manage velocity, gravity, and collisions.

Community
Advanced
kehwarkehwar

actions-and-utilities

Batch-operate on Phaser 4 Game Objects with grid layouts and property mutations.

Community
Intermediate
kehwarkehwar

tweens

Automate property animations for Phaser 4 game objects using the TweenManager API.

Community
Advanced
kehwarkehwar

improve-codebase-architecture

Identify shallow modules and propose interface designs for JavaScript/TypeScript codebases.

Community
Advanced
kehwarkehwar

curves-and-paths

Create Phaser 4 Paths with Line, Spline, CubicBezier, QuadraticBezier, and Ellipse curves for PathFollower-driven sprite movement along dynamic routes.

Community
Advanced
kehwarkehwar

particles

Configure Phaser 4 ParticleEmitter zones, gravity wells, and particle properties.

Community
Advanced
kehwarkehwar

execute-plan-phase

Execute a plan phase and update the plan and PRD with outcomes.

Community
Intermediate
kehwarkehwar

v3-to-v4-migration

Detail Phaser v3 to v4 breaking changes and API differences.

Community
Advanced
kehwarkehwar

filters-and-postfx

Apply glow, blur, and color filters to Phaser 4 objects and cameras.

Community
Advanced
kehwarkehwar

cameras

Manage Phaser 4 camera viewports, scrolling, and effects.

Community
Advanced
kehwarkehwar

game-object-components

Compose Phaser 4 game object behavior from reusable component mixins.

Community
Advanced
kehwarkehwar

v4-new-features

Document Phaser 4 features and migration paths from v3.

Community
Advanced
kehwarkehwar

text-and-bitmaptext

Render and manage styled Text and BitmapText in Phaser 4 for dynamic UI.

Community
Advanced