Kenyi Watanabe
Community@kehwar · Peru
Building Enterprise-Grade ERP Systems with the Frappe framework.
Agent Skills by Kenyi Watanabe
Showing 51 vetted skills indexed across 2 GitHub repositories.
physics-matter
Integrate Matter.js rigid bodies, joints, and sensors into Phaser 4 projects.
scenes
Orchestrate Phaser 4 scene lifecycles, transitions, and inter-scene communication via SceneManager.
write-a-prd
Interview users and explore the codebase to draft a product requirements document.
input-keyboard-mouse-touch
Handle keyboard, mouse, touch, pointer, drag, drop, and gamepad input in Phaser 4.
groups-and-containers
Coordinate Phaser 4 game objects using Groups and Containers for pooling and transform inheritance.
loading-assets
Load and manage Phaser 4 assets during preload with progress tracking.
dev-log
Record development decisions, bugs, and insights as Markdown files under docs/development-log/.
tilemaps
Manage Phaser 4 tilemaps by loading JSON maps, creating layers, and configuring collisions.
time-and-timers
Schedule and control timers and time-based events within Phaser 4 scenes.
prd-to-plan
Break down a PRD into phased implementation plans with user stories.
ubiquitous-language
Extract domain terminology from conversations into a canonical UBIQUITOUS_LANGUAGE.md glossary.
physics-arcade
Enable Arcade Physics in Phaser 4 projects to manage velocity, gravity, and collisions.
actions-and-utilities
Batch-operate on Phaser 4 Game Objects with grid layouts and property mutations.
tweens
Automate property animations for Phaser 4 game objects using the TweenManager API.
improve-codebase-architecture
Identify shallow modules and propose interface designs for JavaScript/TypeScript codebases.
curves-and-paths
Create Phaser 4 Paths with Line, Spline, CubicBezier, QuadraticBezier, and Ellipse curves for PathFollower-driven sprite movement along dynamic routes.
particles
Configure Phaser 4 ParticleEmitter zones, gravity wells, and particle properties.
execute-plan-phase
Execute a plan phase and update the plan and PRD with outcomes.
v3-to-v4-migration
Detail Phaser v3 to v4 breaking changes and API differences.
filters-and-postfx
Apply glow, blur, and color filters to Phaser 4 objects and cameras.
cameras
Manage Phaser 4 camera viewports, scrolling, and effects.
game-object-components
Compose Phaser 4 game object behavior from reusable component mixins.
v4-new-features
Document Phaser 4 features and migration paths from v3.
text-and-bitmaptext
Render and manage styled Text and BitmapText in Phaser 4 for dynamic UI.