Kim-Georg Aase
Community@kimgea · Norway
https://gist.github.com/kimgea https://gitlab.com/kim.georg.aase https://titlefindr.com https://afictionaluniverse.com
Agent Skills by Kim-Georg Aase
Showing 59 vetted skills indexed across 1 GitHub repositories.
godot-dialogue-system
Manage branching dialogue, localization, and voice acting in Godot games via GDScript.
godot-combat-system
Codify hitbox/hurtbox patterns, health, and damage flow for Godot combat systems.
godot-project-templates
Create Godot project templates with genre-specific structures and AutoLoad patterns.
godot-ui-rich-text
Automate BBCode-rich RichTextLabel formatting in Godot dialogue UI.
godot-export-builds
Automate headless Godot exports for Windows, macOS, Linux, Android, iOS, and Web.
godot-tweening
Create reusable Tween-based animation blueprints for Godot UI and object motion.
godot-rpg-stats
Computes RPG character attributes, progression, modifiers, and derived combat stats in Godot projects.
godot-master
Index Godot 4.x architectural frameworks, best practices, and reference scripts.
godot-save-load-systems
Automate versioned save/load workflows for Godot games using JSON or binary serialization.
godot-ui-theming
Blueprint Godot UI theming with Theme resources, StyleBox reuse, and font management.
godot-skill-judge
Validate skill folders for SKILL.md, frontmatter, and Godot script syntax.
godot-mechanic-secrets
Implement cheat codes and unlockable content in Godot games.
godot-testing-patterns
Standardize Godot automated testing with GUT and deterministic workflows.
godot-debugging-profiling
Debug and profile Godot projects with breakpoints, stack traces, and memory monitoring.
godot-game-loop-time-trial
Implement time-trial loops with ordered checkpoints and ghost playback in Godot 4.
godot-ability-system
Design modular ability frameworks for Godot games with cooldowns, resources, and unlocks.
godot-particles
Render GPU particle effects with GPUParticles2D and GPUParticles3D in Godot.
obsidian-markdown
Create and edit Obsidian notes with wikilinks, embeds, callouts, and frontmatter.
godot-state-machine-advanced
Implement hierarchical state machines and pushdown automata in Godot GDScript.
godot-input-handling
Consolidate Godot action mapping, input events, and runtime rebinding.
godot-composition
Structure Godot game entities as orchestrators and reusable components.
godot-tilemap-mastery
Integrate TileMapLayer and TileSet workflows for 2D level design in Godot.
godot-game-loop-collection
Manage collection-based game objectives with progress tracking and completion signals in Godot.
godot-camera-systems
Implement smooth camera follow, shake, and transitions for Godot 2D and 3D projects.