Kim-Georg Aase avatar

Kim-Georg Aase

Community

@kimgea · Norway

6Followers
|
16Public Repos
|
59Published Skills

https://gist.github.com/kimgea https://gitlab.com/kim.georg.aase https://titlefindr.com https://afictionaluniverse.com

Agent Skills by Kim-Georg Aase

Showing 59 vetted skills indexed across 1 GitHub repositories.

kimgeakimgea

godot-dialogue-system

Manage branching dialogue, localization, and voice acting in Godot games via GDScript.

Community
Advanced
kimgeakimgea

godot-combat-system

Codify hitbox/hurtbox patterns, health, and damage flow for Godot combat systems.

Community
Advanced
kimgeakimgea

godot-project-templates

Create Godot project templates with genre-specific structures and AutoLoad patterns.

Community
Intermediate
kimgeakimgea

godot-ui-rich-text

Automate BBCode-rich RichTextLabel formatting in Godot dialogue UI.

Community
Advanced
kimgeakimgea

godot-export-builds

Automate headless Godot exports for Windows, macOS, Linux, Android, iOS, and Web.

Community
Advanced
kimgeakimgea

godot-tweening

Create reusable Tween-based animation blueprints for Godot UI and object motion.

Community
Advanced
kimgeakimgea

godot-rpg-stats

Computes RPG character attributes, progression, modifiers, and derived combat stats in Godot projects.

Community
Advanced
kimgeakimgea

godot-master

Index Godot 4.x architectural frameworks, best practices, and reference scripts.

Community
Advanced
kimgeakimgea

godot-save-load-systems

Automate versioned save/load workflows for Godot games using JSON or binary serialization.

Community
Advanced
kimgeakimgea

godot-ui-theming

Blueprint Godot UI theming with Theme resources, StyleBox reuse, and font management.

Community
Advanced
kimgeakimgea

godot-skill-judge

Validate skill folders for SKILL.md, frontmatter, and Godot script syntax.

Community
Advanced
kimgeakimgea

godot-mechanic-secrets

Implement cheat codes and unlockable content in Godot games.

Community
Intermediate
kimgeakimgea

godot-testing-patterns

Standardize Godot automated testing with GUT and deterministic workflows.

Community
Advanced
kimgeakimgea

godot-debugging-profiling

Debug and profile Godot projects with breakpoints, stack traces, and memory monitoring.

Community
Advanced
kimgeakimgea

godot-game-loop-time-trial

Implement time-trial loops with ordered checkpoints and ghost playback in Godot 4.

Community
Advanced
kimgeakimgea

godot-ability-system

Design modular ability frameworks for Godot games with cooldowns, resources, and unlocks.

Community
Advanced
kimgeakimgea

godot-particles

Render GPU particle effects with GPUParticles2D and GPUParticles3D in Godot.

Community
Advanced
kimgeakimgea

obsidian-markdown

Create and edit Obsidian notes with wikilinks, embeds, callouts, and frontmatter.

Community
Intermediate
kimgeakimgea

godot-state-machine-advanced

Implement hierarchical state machines and pushdown automata in Godot GDScript.

Community
Advanced
kimgeakimgea

godot-input-handling

Consolidate Godot action mapping, input events, and runtime rebinding.

Community
Intermediate
kimgeakimgea

godot-composition

Structure Godot game entities as orchestrators and reusable components.

Community
Advanced
kimgeakimgea

godot-tilemap-mastery

Integrate TileMapLayer and TileSet workflows for 2D level design in Godot.

Community
Advanced
kimgeakimgea

godot-game-loop-collection

Manage collection-based game objectives with progress tracking and completion signals in Godot.

Community
Intermediate
kimgeakimgea

godot-camera-systems

Implement smooth camera follow, shake, and transitions for Godot 2D and 3D projects.

Community
Advanced