Mahiro Cokawa
Community@mahirocoko
I'm just a cat! 🐱
Agent Skills by Mahiro Cokawa
Showing 46 vetted skills indexed across 1 GitHub repositories.
physics-matter
Configure and run Matter.js physics inside Phaser 4 for 2D game scenes.
scenes
Coordinate Phaser 4 scene lifecycles, transitions, and inter-scene communication via SceneManager.
input-keyboard-mouse-touch
Centralize keyboard, mouse, touch, pointer, drag, and gamepad input in Phaser 4.
groups-and-containers
Organize Phaser 4 game objects using Groups, Containers, and Layers.
loading-assets
Automate asset loading and caching for Phaser 4 scenes.
tilemaps
Load Tiled JSON maps, create layers, and configure collisions in Phaser 4.
time-and-timers
Manage Phaser 4 clocks, timers, and timelines for time-based actions.
physics-arcade
Configure Arcade Physics for Phaser 4 sprites, groups, and collisions.
actions-and-utilities
Batch applies Phaser.Actions and utility functions to arrays of Game Objects.
tweens
Automate time-based animations for Phaser 4 game objects with tweens.
curves-and-paths
Create and animate Phaser 4 paths with Path and Curve utilities.
particles
Generate and configure Phaser 4 particle emitters with zones, gravity wells, and per-particle properties.
v3-to-v4-migration
Outline Phaser 3 to Phaser 4 breaking changes and API differences.
filters-and-postfx
Apply GPU-based post-processing filters to Phaser 4 game objects and cameras.
cameras
Manage Phaser 4 cameras, viewports, and effects across scenes.
game-object-components
Create Phaser 4 game objects with reusable mixin components for common behaviors.
v4-new-features
Identify Phaser 4 features including RenderNodes, SpriteGPULayer, Gradient, and Noise objects for migration planning.
text-and-bitmaptext
Create and style Text and BitmapText objects in Phaser 4.
audio-and-sound
Manage audio loading, playback, and global controls in Phaser 4 games.
sprites-and-images
Create and configure Phaser Sprites and Images for 2D game scenes.
render-textures
Render game content to off-screen textures in Phaser 4 workflows.
events-system
Coordinate Phaser 4 game logic with EventEmitter and scene events.
graphics-and-shapes
Draws and manages geometric shapes in Phaser 4 using Graphics and Shape objects.
geometry-and-math
Solve geometry and math tasks for Phaser 4 with data-only shapes and vector utilities.