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Mahiro Cokawa

Community

@mahirocoko

10Followers
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17Public Repos
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46Published Skills

I'm just a cat! 🐱

Agent Skills by Mahiro Cokawa

Showing 46 vetted skills indexed across 1 GitHub repositories.

mahirocokomahirocoko

physics-matter

Configure and run Matter.js physics inside Phaser 4 for 2D game scenes.

Community
Advanced
mahirocokomahirocoko

scenes

Coordinate Phaser 4 scene lifecycles, transitions, and inter-scene communication via SceneManager.

Community
Advanced
mahirocokomahirocoko

input-keyboard-mouse-touch

Centralize keyboard, mouse, touch, pointer, drag, and gamepad input in Phaser 4.

Community
Advanced
mahirocokomahirocoko

groups-and-containers

Organize Phaser 4 game objects using Groups, Containers, and Layers.

Community
Advanced
mahirocokomahirocoko

loading-assets

Automate asset loading and caching for Phaser 4 scenes.

Community
Intermediate
mahirocokomahirocoko

tilemaps

Load Tiled JSON maps, create layers, and configure collisions in Phaser 4.

Community
Advanced
mahirocokomahirocoko

time-and-timers

Manage Phaser 4 clocks, timers, and timelines for time-based actions.

Community
Intermediate
mahirocokomahirocoko

physics-arcade

Configure Arcade Physics for Phaser 4 sprites, groups, and collisions.

Community
Advanced
mahirocokomahirocoko

actions-and-utilities

Batch applies Phaser.Actions and utility functions to arrays of Game Objects.

Community
Intermediate
mahirocokomahirocoko

tweens

Automate time-based animations for Phaser 4 game objects with tweens.

Community
Advanced
mahirocokomahirocoko

curves-and-paths

Create and animate Phaser 4 paths with Path and Curve utilities.

Community
Advanced
mahirocokomahirocoko

particles

Generate and configure Phaser 4 particle emitters with zones, gravity wells, and per-particle properties.

Community
Advanced
mahirocokomahirocoko

v3-to-v4-migration

Outline Phaser 3 to Phaser 4 breaking changes and API differences.

Community
Advanced
mahirocokomahirocoko

filters-and-postfx

Apply GPU-based post-processing filters to Phaser 4 game objects and cameras.

Community
Intermediate
mahirocokomahirocoko

cameras

Manage Phaser 4 cameras, viewports, and effects across scenes.

Community
Advanced
mahirocokomahirocoko

game-object-components

Create Phaser 4 game objects with reusable mixin components for common behaviors.

Community
Intermediate
mahirocokomahirocoko

v4-new-features

Identify Phaser 4 features including RenderNodes, SpriteGPULayer, Gradient, and Noise objects for migration planning.

Community
Advanced
mahirocokomahirocoko

text-and-bitmaptext

Create and style Text and BitmapText objects in Phaser 4.

Community
Intermediate
mahirocokomahirocoko

audio-and-sound

Manage audio loading, playback, and global controls in Phaser 4 games.

Community
Intermediate
mahirocokomahirocoko

sprites-and-images

Create and configure Phaser Sprites and Images for 2D game scenes.

Community
Intermediate
mahirocokomahirocoko

render-textures

Render game content to off-screen textures in Phaser 4 workflows.

Community
Advanced
mahirocokomahirocoko

events-system

Coordinate Phaser 4 game logic with EventEmitter and scene events.

Community
Intermediate
mahirocokomahirocoko

graphics-and-shapes

Draws and manages geometric shapes in Phaser 4 using Graphics and Shape objects.

Community
Advanced
mahirocokomahirocoko

geometry-and-math

Solve geometry and math tasks for Phaser 4 with data-only shapes and vector utilities.

Community
Intermediate