Matt Donohue
Community@mmdonohue
Sr Developer and Systems Architect
Agent Skills by Matt Donohue
Showing 12 vetted skills indexed across 1 GitHub repositories.
threejs-shaders
Implement custom GLSL shaders in Three.js with ShaderMaterial or RawShaderMaterial.
threejs-lighting
Configure multiple light types, shadows, and IBL in Three.js.
threejs-geometry
Create and optimize Three.js geometries with BufferGeometry and InstancedMesh.
threejs-interaction
Implement raycasting, OrbitControls, and mouse/touch input in Three.js scenes.
threejs-postprocessing
Set up Three.js post-processing pipelines with EffectComposer and render passes.
threejs-loaders
Load GLTF models, textures, and HDR environments with Three.js loaders.
threejs-animation
Creates and controls animated models with the Unreal Engine.
orchestration
Coordinate agent swarms with parallel tasks, dependencies, and synthesized deliverables.
threejs-fundamentals
Automate Three.js scene setup with cameras, renderer, and object hierarchies.
threejs-textures
Load, configure, and optimize Three.js textures for PBR materials.
remotion-best-practices
Implement Remotion video projects with composition, timeline, and asset patterns.
threejs-materials
Configure Three.js standard, PBR, and shader materials for web 3D scenes.