Phaser
Official@phaserjs · United States of America
Phaser - 2D Game Framework
Agent Skills by Phaser
Showing 28 vetted skills indexed across 1 GitHub repositories.
physics-matter
Integrate Matter.js physics for rigid bodies, constraints, sensors, and collisions in Phaser.
scenes
Organize Phaser 4 Scene lifecycles, transitions, and cross-scene communication.
input-keyboard-mouse-touch
Unify keyboard, mouse, touch, pointer, drag, and gamepad input for Phaser 4 scenes.
groups-and-containers
Organize Phaser 4 game objects with Groups and Containers.
loading-assets
Automate asset loading in Phaser scenes with preload pipelines.
tilemaps
Automate Phaser tilemap creation and management from Tiled JSON maps.
time-and-timers
Manage Phaser 4 time-based mechanics with Clock, TimerEvent, and Timeline APIs.
physics-arcade
Enable Arcade Physics in Phaser 4 for velocity, gravity, collisions, and world bounds.
actions-and-utilities
Batch modify and align Phaser 4 Game Objects using Phaser.Actions utilities.
tweens
Animate sprite properties over time in Phaser 4 using the TweenManager.
curves-and-paths
Create and manage curved paths using Phaser 4 Path, Curve, and PathFollower APIs.
particles
Generate and control Phaser 4 particle effects with emitters, zones, and gravity wells.
v3-to-v4-migration
Migrate Phaser 3 projects to Phaser 4 with a structured upgrade guide.
filters-and-postfx
Apply GPU-based visual filters and post-processing effects to Phaser 4 scenes.
cameras
Configure Phaser 4 cameras for viewports, scrolling, and cinematic effects.
game-object-components
Organize and document Phaser 4 game object components and the mixin system.
v4-new-features
Explain and demonstrate Phaser 4 rendering features including Filters, RenderNodes, and GPU layers.
text-and-bitmaptext
Display and style Phaser 4 text with Text and BitmapText.
audio-and-sound
Integrates Phaser 4 audio to load, play and manage sounds and music across scenes.
sprites-and-images
Create and manipulate Sprite and Image objects in Phaser 4.
render-textures
Paint game objects onto RenderTexture or DynamicTexture for off-screen rendering in Phaser 4.
events-system
Centralize Phaser 4 events through EventEmitter with on/once/off and emit.
graphics-and-shapes
Draw Phaser 4 graphics primitives and shape objects for vector visuals.
geometry-and-math
Document and demonstrate Phaser 4 geometry and math APIs for game development.
Frequently Asked Questions About Phaser
FAQPage SchemaWhat specific tasks can developers perform using this framework?▼
Developers can manage complex 2D rendering, integrate rigid-body physics, handle multi-modal input including touch and gamepad, and execute GPU-based post-processing effects. It provides comprehensive systems for asset loading, scene lifecycle management, and responsive scaling across diverse browser viewports.
Which target personas benefit most from this framework?▼
This framework is designed for front-end engineers, interactive designers, and game developers building high-performance browser-based experiences. It is ideal for those requiring granular control over rendering pipelines, geometry math, and state management within a web environment.
What are the licensing and cost requirements for usage?▼
The framework is released under the MIT license, allowing for free use in both personal and commercial projects. There are no mandatory subscription fees or proprietary royalties required to deploy applications built with this technology.