Nguyen Quoc Hung
Community@quochung-cyou · Ha Noi, Viet Nam
Software Engineer @ NAB
Agent Skills by Nguyen Quoc Hung
Showing 28 vetted skills indexed across 1 GitHub repositories.
physics-matter
Integrate Matter.js physics with Phaser 4 for 2D simulations.
scenes
Manage Phaser 4 scene lifecycle, transitions, and parallel scenes.
input-keyboard-mouse-touch
Handle keyboard, mouse, touch, and gamepad inputs in Phaser 4 games.
groups-and-containers
Manage Phaser 4 game objects with Group, Container, and Layer classes.
loading-assets
Automate loading and managing game assets in Phaser 4.
tilemaps
Automate tilemap creation and manipulation in the Phaser 4 game engine.
time-and-timers
Implement timers, delays, and event sequencing in Phaser 4.
physics-arcade
Configure Arcade Physics in Phaser 4 projects including collision handling and body management.
actions-and-utilities
Execute batch operations on Phaser 4 game object arrays.
tweens
Create tweens and apply easing functions to animate Phaser 4 game objects.
curves-and-paths
Create, manipulate, and animate paths and curves in Phaser 4.
particles
Create and configure Phaser 4 particle emitters with custom properties and callbacks.
v3-to-v4-migration
Guide Phaser 3 projects through migration to Phaser 4 APIs and rendering systems.
filters-and-postfx
Add visual filters and post-processing effects to Phaser 4 games.
cameras
Control Phaser 4 camera effects, viewport adjustments, and sprite following.
game-object-components
Guide Phaser 4 game object component customization for rendering and behavior.
v4-new-features
Explain Phaser 4 features and rendering improvements for migration from v3.
text-and-bitmaptext
Render styled canvas and bitmap text in Phaser 4 games.
audio-and-sound
Manage audio and sound effects in Phaser 4 games.
sprites-and-images
Create and manipulate sprites and images in Phaser 4 games.
render-textures
Optimize Phaser 4 rendering with RenderTexture and DynamicTexture for off-screen drawing.
events-system
Explain the Phaser 4 event system, including EventEmitter, scene events, and custom events.
graphics-and-shapes
Draw graphics and shapes in Phaser 4 using Graphics and Shape game objects.
geometry-and-math
Create geometric shapes and perform math calculations for Phaser 4 games.