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Nguyen Quoc Hung

Community

@quochung-cyou · Ha Noi, Viet Nam

65Followers
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71Public Repos
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28Published Skills

Software Engineer @ NAB

Agent Skills by Nguyen Quoc Hung

Showing 28 vetted skills indexed across 1 GitHub repositories.

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physics-matter

Integrate Matter.js physics with Phaser 4 for 2D simulations.

Community
Intermediate
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scenes

Manage Phaser 4 scene lifecycle, transitions, and parallel scenes.

Community
Advanced
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input-keyboard-mouse-touch

Handle keyboard, mouse, touch, and gamepad inputs in Phaser 4 games.

Community
Intermediate
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groups-and-containers

Manage Phaser 4 game objects with Group, Container, and Layer classes.

Community
Intermediate
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loading-assets

Automate loading and managing game assets in Phaser 4.

Community
Intermediate
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tilemaps

Automate tilemap creation and manipulation in the Phaser 4 game engine.

Community
Intermediate
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time-and-timers

Implement timers, delays, and event sequencing in Phaser 4.

Community
Intermediate
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physics-arcade

Configure Arcade Physics in Phaser 4 projects including collision handling and body management.

Community
Intermediate
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actions-and-utilities

Execute batch operations on Phaser 4 game object arrays.

Community
Intermediate
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tweens

Create tweens and apply easing functions to animate Phaser 4 game objects.

Community
Intermediate
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curves-and-paths

Create, manipulate, and animate paths and curves in Phaser 4.

Community
Intermediate
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particles

Create and configure Phaser 4 particle emitters with custom properties and callbacks.

Community
Advanced
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v3-to-v4-migration

Guide Phaser 3 projects through migration to Phaser 4 APIs and rendering systems.

Community
Advanced
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filters-and-postfx

Add visual filters and post-processing effects to Phaser 4 games.

Community
Advanced
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cameras

Control Phaser 4 camera effects, viewport adjustments, and sprite following.

Community
Advanced
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game-object-components

Guide Phaser 4 game object component customization for rendering and behavior.

Community
Intermediate
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v4-new-features

Explain Phaser 4 features and rendering improvements for migration from v3.

Community
Advanced
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text-and-bitmaptext

Render styled canvas and bitmap text in Phaser 4 games.

Community
Advanced
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audio-and-sound

Manage audio and sound effects in Phaser 4 games.

Community
Intermediate
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sprites-and-images

Create and manipulate sprites and images in Phaser 4 games.

Community
Intermediate
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render-textures

Optimize Phaser 4 rendering with RenderTexture and DynamicTexture for off-screen drawing.

Community
Advanced
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events-system

Explain the Phaser 4 event system, including EventEmitter, scene events, and custom events.

Community
Intermediate
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graphics-and-shapes

Draw graphics and shapes in Phaser 4 using Graphics and Shape game objects.

Community
Intermediate
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geometry-and-math

Create geometric shapes and perform math calculations for Phaser 4 games.

Community
Intermediate