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Le Truong Huu Thi

Community

@thilthpc01208 · Vietnam

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99Published Skills

I'm student of FPT Polytechnic University

Agent Skills by Le Truong Huu Thi

Showing 99 vetted skills indexed across 2 GitHub repositories.

thilthpc01208thilthpc01208

ue-async-threading

Offload CPU-bound Unreal Engine work to background threads with UObject access rules.

Community
Intermediate
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ue-input-system

Implement Unreal Engine Enhanced Input with UInputAction and UInputMappingContext assets.

Community
Advanced
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ue-testing-debugging

Standardize Unreal Engine automation tests, logging, and debugging workflows.

Community
Intermediate
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ue-ui-umg-slate

Guide UMG, Slate, and Common UI patterns for Unreal in-game UI.

Community
Advanced
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ue-procedural-generation

Automate Unreal Engine procedural generation with PCG, ProceduralMesh, and spline workflows.

Community
Advanced
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ue-physics-collision

Implement unified physics and collision systems in UE5.

Community
Advanced
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ue-sequencer-cinematics

Coordinate Unreal Sequencer cinematics across level sequences, bindings, and camera systems.

Community
Advanced
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ue-mass-entity

Guide Unreal Engine Mass Entity ECS patterns, fragments, queries, and processors.

Community
Advanced
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ue-serialization-savegames

Implement USaveGame subclassing and FArchive serialization for Unreal Engine save systems.

Community
Advanced
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ue-data-assets-tables

Detail UDataAsset, UDataTable, and soft/hard reference usage in Unreal Engine.

Community
Advanced
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ue-gameplay-abilities

Guide Unreal Engine Gameplay Ability System integration across single-player and multiplayer projects.

Community
Intermediate
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ue-audio-system

Orchestrate Unreal Engine audio with attenuation, submixes, and MetaSound parameters.

Community
Advanced
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ue-module-build-system

Configure Unreal Engine Build.cs and TargetRules for modules and plugins.

Community
Advanced
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ue-actor-component-architecture

A guide for creating and attaching components in Unreal Engine with correct ordering and error handling.

Community
Advanced
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ue-networking-replication

Apply Unreal Engine networking and replication patterns for server-authoritative multiplayer systems.

Community
Advanced
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ue-game-features

Coordinate Game Feature plugins and modular gameplay patterns in Unreal Engine projects.

Community
Advanced
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ue-materials-rendering

Provide Unreal Engine C++ patterns for materials and rendering systems.

Community
Advanced
thilthpc01208thilthpc01208

ue-state-trees

Design Unreal Engine State Trees for data-driven AI behavior.

Community
Advanced
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ue-world-level-streaming

Coordinate world and level streaming decisions for Unreal Engine projects.

Community
Advanced
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ue-editor-tools

Provide boilerplate and guidance for building Unreal Editor tools.

Community
Advanced
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ue-animation-system

Guide AI agents through Unreal Engine animation workflows including AnimInstance, Montage, and Blend Spaces.

Community
Advanced
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ue-character-movement

Implement and debug Unreal Engine character movement with UCharacterMovementComponent.

Community
Advanced
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ue-ai-navigation

Implement Unreal Engine AI navigation with AIController, Behavior Trees, EQS, and perception.

Community
Advanced
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ue-gameplay-framework

Explain Unreal Engine gameplay framework class responsibilities and lifecycle hooks.

Community
Advanced