Le Truong Huu Thi
Community@thilthpc01208 · Vietnam
I'm student of FPT Polytechnic University
Agent Skills by Le Truong Huu Thi
Showing 99 vetted skills indexed across 2 GitHub repositories.
ue-async-threading
Offload CPU-bound Unreal Engine work to background threads with UObject access rules.
ue-input-system
Implement Unreal Engine Enhanced Input with UInputAction and UInputMappingContext assets.
ue-testing-debugging
Standardize Unreal Engine automation tests, logging, and debugging workflows.
ue-ui-umg-slate
Guide UMG, Slate, and Common UI patterns for Unreal in-game UI.
ue-procedural-generation
Automate Unreal Engine procedural generation with PCG, ProceduralMesh, and spline workflows.
ue-physics-collision
Implement unified physics and collision systems in UE5.
ue-sequencer-cinematics
Coordinate Unreal Sequencer cinematics across level sequences, bindings, and camera systems.
ue-mass-entity
Guide Unreal Engine Mass Entity ECS patterns, fragments, queries, and processors.
ue-serialization-savegames
Implement USaveGame subclassing and FArchive serialization for Unreal Engine save systems.
ue-data-assets-tables
Detail UDataAsset, UDataTable, and soft/hard reference usage in Unreal Engine.
ue-gameplay-abilities
Guide Unreal Engine Gameplay Ability System integration across single-player and multiplayer projects.
ue-audio-system
Orchestrate Unreal Engine audio with attenuation, submixes, and MetaSound parameters.
ue-module-build-system
Configure Unreal Engine Build.cs and TargetRules for modules and plugins.
ue-actor-component-architecture
A guide for creating and attaching components in Unreal Engine with correct ordering and error handling.
ue-networking-replication
Apply Unreal Engine networking and replication patterns for server-authoritative multiplayer systems.
ue-game-features
Coordinate Game Feature plugins and modular gameplay patterns in Unreal Engine projects.
ue-materials-rendering
Provide Unreal Engine C++ patterns for materials and rendering systems.
ue-state-trees
Design Unreal Engine State Trees for data-driven AI behavior.
ue-world-level-streaming
Coordinate world and level streaming decisions for Unreal Engine projects.
ue-editor-tools
Provide boilerplate and guidance for building Unreal Editor tools.
ue-animation-system
Guide AI agents through Unreal Engine animation workflows including AnimInstance, Montage, and Blend Spaces.
ue-character-movement
Implement and debug Unreal Engine character movement with UCharacterMovementComponent.
ue-ai-navigation
Implement Unreal Engine AI navigation with AIController, Behavior Trees, EQS, and perception.
ue-gameplay-framework
Explain Unreal Engine gameplay framework class responsibilities and lifecycle hooks.