Agent Skills by Adam
Showing 98 vetted skills indexed across 2 GitHub repositories.
unity-weather-conditions
Implement dynamic weather and track condition systems for Unity RC racing simulations.
Unity Input Debugging
Detect and filter phantom Unity Legacy Input Manager axis values on Windows.
Unity Terrain & Track Creation for RC Racing
Create RC racing tracks and terrain environments in Unity.
Unity Replay & Ghost System -- RC Racing
Record, compress, and replay RC racing ghost data in Unity.
Clean Room QA Skill
Generate black-box tests from function signatures and domain physics principles.
Unity RC Audio
Implement brushless motor sound synthesis and RPM crossfade systems in Unity.
Unity Build & Distribution
Configures optimized cross-platform Unity builds with Steam integration and CI/CD pipelines.
Unity Racing UI — HUD, Menus, and Race Management
Implement Unity racing game HUDs, menus, and race management features.
Ask-First: Mandatory Pre-Implementation Workflow
Enforce a three-phase interrogate, test-first, implement workflow for development tasks.
Unity Damage, Wear & Progression for RC Racing
Simulate vehicle damage, component wear, and career progression in Unity RC racing games.
Unity Save & Settings Persistence
Persist Unity player settings and save data with atomic writes and schema versioning.
Clean Loop
Capture lessons learned, update documentation, and verify git state after tasks.
unity-testing-debugging-qa
Guide Unity testing, debugging, and CI/CD integration for quality assurance.
Unity Genre: Racing
Develop realistic RC racing games in Unity with vehicle physics and AI.
Unity PhysX Tuning for RC Racing
Optimize Unity PhysX settings for 1/10-scale RC car simulations.
User Interaction Testing
Simulate keyboard, mouse, and controller inputs for end-to-end user journey testing.
Unity Graphics Pipeline
Configure Unity 6 URP for racing games with GPU optimization and profiling.
unity-game-feel
Implement sensory feedback like camera effects, haptics, and audio cues in Unity RC racing simulations.
Swarm Development
Orchestrate parallel builder, reviewer, and fixer subagents to converge on complex tasks.
unity-architecture-patterns
Implement ten software design patterns in Unity with C# examples.
User Test Monitoring
Capture player inputs, game state, performance metrics, and errors during user testing sessions.
Reverse Engineering & Debug Methodology Skill
Trace software bugs from observed symptoms to root causes.
Debug System Skill
Implement structured logging, F-key overlays, and runtime variable inspection for game debugging.
Branch Workflow & Merge Queue Skill
Manage Git branching, pull requests, and automated merging via CI pipelines.