TrueFiasco
Community@TrueFiasco
TrueFiasco provides TouchDesigner network analysis and building skills for .toe/.tox projects via the td-builder MCP, covering operators, GLSL, and performance review.
Agent Skills by TrueFiasco
Showing 2 vetted skills indexed across 1 GitHub repositories.
Frequently Asked Questions About TrueFiasco
FAQPage SchemaWhat tasks can I perform with TrueFiasco's TouchDesigner skills?▼
You can analyze and explain existing .toe/.tox networks (operator chains, data flow, structure, performance bottlenecks) with td-network-analysis, or build, edit, and debug TouchDesigner networks — including GLSL TOP/POP, compute shaders, feedback POPs, and raymarch SDF — with td-builder-howto.
Who are these TouchDesigner skills designed for?▼
They target creative technologists, TouchDesigner developers, and real-time graphics engineers working with .toe/.tox projects who need either read-only network analysis or guided building and debugging through the td-builder MCP.
How do the two TrueFiasco skills differ in practice?▼
td-network-analysis is strictly read-only: it inspects existing networks via get_operator_info, hybrid_search, and query_graph lookups. td-builder-howto is loaded before building or live-editing networks and documents critical gotchas that cannot be recovered from by trial and error.
What are the prerequisites for using these skills?▼
You need the offline td-builder MCP (and td-builder-live for live editing) plus existing TouchDesigner .toe or .tox files. The skills trigger on TouchDesigner operator, GLSL, compute shader, or mcp__td-builder__* tool-call contexts.