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TrueFiasco

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@TrueFiasco

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2Published Skills

TrueFiasco provides TouchDesigner network analysis and building skills for .toe/.tox projects via the td-builder MCP, covering operators, GLSL, and performance review.

Skills Distribution
DomainUI/UX & Crea...TouchDesigner Netw.. (40%)Generative Visual .. (35%)GLSL & Compute Sha.. (15%)Performance Optimi.. (10%)

Agent Skills by TrueFiasco

Showing 2 vetted skills indexed across 1 GitHub repositories.

Frequently Asked Questions About TrueFiasco

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What tasks can I perform with TrueFiasco's TouchDesigner skills?

You can analyze and explain existing .toe/.tox networks (operator chains, data flow, structure, performance bottlenecks) with td-network-analysis, or build, edit, and debug TouchDesigner networks — including GLSL TOP/POP, compute shaders, feedback POPs, and raymarch SDF — with td-builder-howto.

Who are these TouchDesigner skills designed for?

They target creative technologists, TouchDesigner developers, and real-time graphics engineers working with .toe/.tox projects who need either read-only network analysis or guided building and debugging through the td-builder MCP.

How do the two TrueFiasco skills differ in practice?

td-network-analysis is strictly read-only: it inspects existing networks via get_operator_info, hybrid_search, and query_graph lookups. td-builder-howto is loaded before building or live-editing networks and documents critical gotchas that cannot be recovered from by trial and error.

What are the prerequisites for using these skills?

You need the offline td-builder MCP (and td-builder-live for live editing) plus existing TouchDesigner .toe or .tox files. The skills trigger on TouchDesigner operator, GLSL, compute shader, or mcp__td-builder__* tool-call contexts.