Victor Chelaru
Community@vchelaru · Utah, USA
Agent Skills by Victor Chelaru
Showing 106 vetted skills indexed across 3 GitHub repositories.
gum-file-format
Explains Gum XML file structure and enum-to-int mappings for safe hand-editing.
gum-overview
Explains Gum UI framework architecture, project file types, usage modes, and MonoGame setup.
gum-raylib-rendering
Diagnoses blend-mode and render-target alpha issues in RaylibGum's rendering pipeline.
frb-build-verification
Verifies FlatRedBall still compiles shared Gum source after cross-repo changes.
gum-forms-theme-import
Ports Gum Forms code-only themes into importable tool-content theme projects.
gum-file-paths
Diagnose FilePath comparison, normalization, and cross-platform file-move pitfalls in the Gum codebase.
gum-issue-creation
Creates well-structured GitHub issues for the Gum repository using the gh CLI.
gum-runtime-variable-references
Re-evaluates Gum variable references at runtime for dynamic UI theming and styling.
gum-cross-platform-unification
Unifies per-platform Gum runtime classes into single shared source files with #if directives.
gum-runtime-syntax-version
Manages the assembly-level syntax version stamped on Gum runtime DLLs for codegen gating.
html-to-gum-fidelity
Iterates HTML-to-Gum conversion against pixel-diff gates to improve site rendering fidelity.
debugging
Diagnose hard bugs by rotating investigation methods across six debugging categories.
gum-icons
Routes icon authoring to the correct Gum pipeline across WPF chrome, tree view, and Forms runtime.
gum-theming
Author Gum theme packages by subclassing V3 default visuals to restyle Forms controls.
gum-runtime-systemmanagers-init
Documents the SystemManagers.Initialize() registration contract for implementing new Gum render backends.
gum-samples
Adds mirrored runtime-feature demo screens across MonoGame, raylib, and Silk.NET Gum samples.
gum-kernsmith-integrations
Integrates KernSmith runtime bitmap-font rasterization into Gum across MonoGame, KNI, FNA, and Raylib.
gum-tool-tree-view
Documents the Gum editor's WPF element tree view architecture, refresh model, and icon system.
gum-runtime-animation-chains
Diagnose AnimationChain playback on Gum Sprites and NineSlices across XNA, Raylib, and Skia backends.
gum-release
Guides maintainers through the Gum release checklist and hands off release-notes drafting.
gum-source-linked-project
Creates a MonoGame project referencing Gum via ProjectReference for manual runtime verification.
gum-monogame-rendering
Diagnose and fix Gum's MonoGame rendering pipeline batching, clipping, and render-target issues.
gum-tool-animations
Documents state-based animation authoring in the Gum editor via .ganx sidecar files.
gum-runtime-topology
Maps Gum's render backends and shared-source compilation surfaces for safe runtime refactoring.