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viverseofficial

Official

@viverseofficial

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3Public Repos
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37Published Skills

Offers specialized integration frameworks for deploying interactive 3D web experiences, avatar systems, and multiplayer environments within the Viverse ecosystem.

Skills Distribution
DomainUI/UX & Crea...3D Web Development (40%)Avatar & Character.. (30%)Multiplayer Networ.. (20%)Platform Deployment (10%)

Agent Skills by viverseofficial

Showing 37 vetted skills indexed across 1 GitHub repositories.

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viverse-storage

Persist user game state to VIVERSE cloud via CloudSaveClient SDK.

Official
Advanced
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vrm-weapon-attach

Attach GLB weapon models to VRM avatar hand bones in Three.js.

Official
Advanced
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2

viverse-utility-app

Create mobile-optimized VIVERSE utility widgets with static or Lambda-backed templates.

Official
Advanced
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viverse-key-protection-lambda

Offload secret-bearing API requests to VIVERSE Play Lambda scripts.

Official
Advanced
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2

viverse-i18n

Detect user language preferences in VIVERSE iframe environments via cookies and browser metadata.

Official
Intermediate
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threejs-collision-patterns

Implement AABB and sphere collision detection in Three.js game loops.

Official
Intermediate
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viverse-template-generation

Build and certify file-backed VIVERSE templates with immutable contracts and runtime-safe rules.

Official
Advanced
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viverse-threejs-vanilla-foundation

Initialize a vanilla Three.js game loop with VIVERSE authentication and canvas focus handling.

Official
Advanced
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viverse-multiplayer

Integrate VIVERSE Matchmaking and Play SDKs for multiplayer networking.

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Advanced
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viverse-skill-router

Route VIVERSE feature requests to the appropriate skill set by analyzing project context.

Official
Intermediate
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threejs-racing-ai-driver

Construct deterministic CPU racing drivers for tile-based or waypoint-based game environments.

Official
Intermediate
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viverse-design-system

Standardize VIVERSE web application interfaces with design tokens and accessibility mandates.

Official
Advanced
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vrma-animation-retargeting

Retarget VRMA and Mixamo animation clips onto VIVERSE avatar skeletons.

Official
Advanced
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viverse-world-publishing

Deploy web-based 3D projects to VIVERSE Worlds via CLI build and publishing sequences.

Official
Advanced
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viverse-polygon-streaming-threejs

Integrate Polygon Streaming .xrg assets into Three.js scenes with StreamController.

Official
Advanced
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viverse-r3f-profile-ui

Integrate VIVERSE user profile data into React Three Fiber scenes.

Official
Intermediate
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viverse-auth

Integrate VIVERSE SDK authentication and SSO into web experiences.

Official
Advanced
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playcanvas-asset-art

Automate texture asset replacement and generation for PlayCanvas templates.

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Intermediate
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viverse-r3f-foundation

Initialize React Three Fiber scenes with VIVERSE-ready lighting and physics geometry.

Official
Intermediate
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threejs-asset-art

Modify Three.js materials, textures, and procedural geometry in static templates.

Official
Intermediate
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viverse-pls-cli

Automate 3D model upload, replacement, and metadata tagging via pls-cli.

Official
Advanced
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playcanvas-avatar-navigation

Implement physics-based avatar movement and camera control in PlayCanvas with Ammo.js.

Official
Advanced
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viverse-leaderboard

Submit scores and retrieve rankings via the gameDashboard SDK for VIVERSE worlds.

Official
Advanced
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viverse-avatar-sdk

Load authenticated VIVERSE avatars into Three.js scenes with animation retargeting.

Official
Advanced

Frequently Asked Questions About viverseofficial

FAQPage Schema
What specific tasks can developers perform using these resources?

Developers can initialize Three.js or PlayCanvas game loops, integrate VRM avatar loading, implement multiplayer networking, manage persistent user state, and publish 3D projects directly to the Viverse platform.

Which technical personas are these resources designed for?

These resources are designed for web developers, 3D graphics engineers, and interactive experience designers focusing on browser-based virtual environments, avatar customization, and multiplayer game logic.

What are the primary dependencies for running these projects?

Projects typically require the Viverse platform environment, Three.js or PlayCanvas engine libraries, and specific Viverse-provided modules for authentication, avatar handling, and cloud-based asset streaming.