José Francisco Santes avatar

José Francisco Santes

Community

@wandertheweeb · Veracruz, Mexico.

21Followers
|
30Public Repos
|
28Published Skills

Drink u fkn water!

Agent Skills by José Francisco Santes

Showing 28 vetted skills indexed across 1 GitHub repositories.

WanderTheWeebWanderTheWeeb
1

physics-matter

Configure Matter.js physics bodies, constraints, and collisions in Phaser 4 scenes.

Community
Advanced
WanderTheWeebWanderTheWeeb
1

scenes

Orchestrate Phaser 4 scene lifecycle and state transitions.

Community
Advanced
WanderTheWeebWanderTheWeeb
1

input-keyboard-mouse-touch

Unify Phaser keyboard, pointer, touch, drag-and-drop, and gamepad input handling.

Community
Advanced
WanderTheWeebWanderTheWeeb
1

groups-and-containers

Select Phaser 4 Groups, Containers, and Layers for object pooling and transform inheritance.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

loading-assets

Load external game assets into Phaser 4 global caches.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

tilemaps

Load and render Phaser 4 tilemaps from Tiled JSON with collision and tile properties.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

time-and-timers

Schedule Phaser 4 timer events and time-scaled sequences with Timelines.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

physics-arcade

Configure Arcade Physics in Phaser 4 with gravity, bodies, and collision handlers.

Community
Advanced
WanderTheWeebWanderTheWeeb
1

actions-and-utilities

Apply Phaser.Actions and Phaser.Utils to batch-process Game Objects.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

tweens

Animate object properties over time in Phaser 4 using TweenManager.

Community
Advanced
WanderTheWeebWanderTheWeeb
1

curves-and-paths

Construct Phaser 4 paths from curve segments and sample points.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

particles

Configure Phaser 4 particle emitters for flow or burst effects.

Community
Advanced
WanderTheWeebWanderTheWeeb
1

v3-to-v4-migration

Map Phaser v3 to v4 breaking changes into actionable migration steps.

Community
Advanced
WanderTheWeebWanderTheWeeb
1

filters-and-postfx

Apply GPU-based Phaser 4 visual filters and post-processing effects to cameras and game objects.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

cameras

Configure Phaser 4 cameras for viewport rendering, scrolling, zoom, and target following.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

game-object-components

Resolve Phaser 4 Game Object component mixin rendering and transform behaviors.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

v4-new-features

Explain Phaser 4 rendering architecture and GPU game objects for migration.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

text-and-bitmaptext

Render Canvas Text, BitmapText, and DynamicBitmapText in Phaser 4.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

audio-and-sound

Configure Phaser 4 SoundManager for audio loading and playback control.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

sprites-and-images

Configure Phaser 4 Sprite and Image visuals with texture, frame, and component operations.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

render-textures

Draw game objects, frames, and stamps into Phaser 4 RenderTexture or DynamicTexture surfaces.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

events-system

Standardize EventEmitter-based communication in Phaser 4 with lifecycle-safe listener cleanup.

Community
Intermediate
WanderTheWeebWanderTheWeeb
1

graphics-and-shapes

Generate Phaser 4 2D shapes using Graphics command-buffer or Shape game objects.

Community
Advanced
WanderTheWeebWanderTheWeeb
1

geometry-and-math

Provide Phaser 4 geometry and math utilities for spatial reasoning.

Community
Intermediate