José Francisco Santes
Community@wandertheweeb · Veracruz, Mexico.
Drink u fkn water!
Agent Skills by José Francisco Santes
Showing 28 vetted skills indexed across 1 GitHub repositories.
physics-matter
Configure Matter.js physics bodies, constraints, and collisions in Phaser 4 scenes.
scenes
Orchestrate Phaser 4 scene lifecycle and state transitions.
input-keyboard-mouse-touch
Unify Phaser keyboard, pointer, touch, drag-and-drop, and gamepad input handling.
groups-and-containers
Select Phaser 4 Groups, Containers, and Layers for object pooling and transform inheritance.
loading-assets
Load external game assets into Phaser 4 global caches.
tilemaps
Load and render Phaser 4 tilemaps from Tiled JSON with collision and tile properties.
time-and-timers
Schedule Phaser 4 timer events and time-scaled sequences with Timelines.
physics-arcade
Configure Arcade Physics in Phaser 4 with gravity, bodies, and collision handlers.
actions-and-utilities
Apply Phaser.Actions and Phaser.Utils to batch-process Game Objects.
tweens
Animate object properties over time in Phaser 4 using TweenManager.
curves-and-paths
Construct Phaser 4 paths from curve segments and sample points.
particles
Configure Phaser 4 particle emitters for flow or burst effects.
v3-to-v4-migration
Map Phaser v3 to v4 breaking changes into actionable migration steps.
filters-and-postfx
Apply GPU-based Phaser 4 visual filters and post-processing effects to cameras and game objects.
cameras
Configure Phaser 4 cameras for viewport rendering, scrolling, zoom, and target following.
game-object-components
Resolve Phaser 4 Game Object component mixin rendering and transform behaviors.
v4-new-features
Explain Phaser 4 rendering architecture and GPU game objects for migration.
text-and-bitmaptext
Render Canvas Text, BitmapText, and DynamicBitmapText in Phaser 4.
audio-and-sound
Configure Phaser 4 SoundManager for audio loading and playback control.
sprites-and-images
Configure Phaser 4 Sprite and Image visuals with texture, frame, and component operations.
render-textures
Draw game objects, frames, and stamps into Phaser 4 RenderTexture or DynamicTexture surfaces.
events-system
Standardize EventEmitter-based communication in Phaser 4 with lifecycle-safe listener cleanup.
graphics-and-shapes
Generate Phaser 4 2D shapes using Graphics command-buffer or Shape game objects.
geometry-and-math
Provide Phaser 4 geometry and math utilities for spatial reasoning.