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Xiaobo

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@XiaoboooOvO

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Xiaobo provides a VRChat Avatar SDK inspection skill for auditing, diagnosing, and documenting Unity avatar projects with evidence-led scope control.

Skills Distribution
DomainUI/UX & Crea...VRChat Avatar SDK .. (40%)Unity Project Insp.. (30%)Avatar Documentati.. (20%)Runtime & Build Va.. (10%)

Agent Skills by Xiaobo

Showing 1 vetted skills indexed across 1 GitHub repositories.

Frequently Asked Questions About Xiaobo

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What tasks can I perform with Xiaobo's VRChat avatar inspection skill?

You can inspect, diagnose, document, and explain VRChat Avatar SDK Unity projects. It covers parameters, Animator layers, FaceEmo, lilycalInventory, Modular Avatar, DressingTools, Gesture Manager, Avatar Optimizer, PhysBones, Contacts, materials, textures, meshes, prefab overrides, and build size.

Who should use this VRChat avatar audit skill?

VRChat avatar creators and technical artists who receive a new avatar project and must confirm toolchains, trace player-visible features, or maintain audit documentation. It is strictly for VRChat Avatar work and must not be used for VRChat World or Udon projects.

How does the inspection process run in practice?

It starts with a toolchain-confirmation gate, then a player-menu-first baseline audit, followed by evidence-led inspection across serialized source assets, Unity-resolved state, provider or NDMF output, SDK builds, and runtime validation, producing durable project documentation.

What are the prerequisites and scope limits of this skill?

You need an existing VRChat Avatar SDK Unity project. The skill applies only when Codex receives a new avatar or must inspect avatar features after a relevant change; VRChat World and Udon projects are explicitly out of scope.