CK42BBCK42BBCommunityยท1 Agent Skills Included

procedural-clouds-threejs

Procedural Three.js cloudscapes with volumetric lighting and shaders

Generates realistic procedural clouds in Three.js using volumetric raymarching, mesh clusters, and billboard sprites. Covers all 10 cloud genera with physically-inspired lighting, silver linings, god rays, and time-of-day coloring. Eliminates hand-writing complex GLSL and WGSL shaders for skies, weather scenes, and atmospheric backgrounds. Includes ready-made presets and fallback rendering paths for desktop and mobile browsers.
npx skills add CK42BB/procedural-clouds-threejs --all -g -y

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Frequently Asked Questions

FAQPage Schema
How to install procedural-clouds-threejs?โ–ผ

Run `npx skills add CK42BB/procedural-clouds-threejs --all -g -y` in your terminal to install this skill globally.

How to render realistic clouds in Three.js?โ–ผ

This skill generates volumetric raymarched clouds with Beer-Lambert absorption, Henyey-Greenstein scattering, and self-shadowing, plus cheaper mesh and billboard fallbacks for WebGL2 and mobile.

Which cloud types can it generate?โ–ผ

It covers all 10 major cloud genera, including cumulus, stratus, cirrus, and cumulonimbus, each with tuned density, lighting, and artistic parameters.

Does it work without WebGPU?โ–ผ

Yes. WebGPU enables the highest-quality raymarching path, while mesh cluster and billboard sprite paths run on WebGL2 in all modern browsers.

Can I create sunset or storm cloud scenes?โ–ผ

Yes. Built-in time-of-day palettes, silver linings, and god ray post-processing let you produce golden hour, sunset, twilight, and dramatic storm scenes from simple prompts.

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