EkozmasterEkozmasterCommunityยท2 Agent Skills Included

Vibe-Reverse-Engineering

Static and dynamic reverse engineering of Windows game binaries

Analyzes x86/x64 PE executables through disassembly, decompilation, cross-references, and call graphs. Attaches to running games to set breakpoints, trace functions, inspect memory, and patch code live via Frida. Builds a persistent knowledge base per game so discoveries compound into richer decompilation. Ports DirectX 9 games to fixed-function pipeline for RTX Remix path tracing compatibility.
npx skills add Ekozmaster/Vibe-Reverse-Engineering --all -g -y
Available:

Instructs the agent to bootstrap new binaries, delegate heavy static analysis to a subagent, confirm findings with live Frida tools, and maintain a per-game knowledge base file.

All Skills in This Repository (2)

Pure Emerald Level Indicators

Frequently Asked Questions

FAQPage Schema
How to install Vibe-Reverse-Engineering?โ–ผ

Run `npx skills add Ekozmaster/Vibe-Reverse-Engineering --all -g -y` in your terminal to install all skills globally.

How to reverse engineer a game exe without experience?โ–ผ

Open the folder in a supported coding tool, describe what you want changed in plain English, and the agent plans and executes the static and live analysis for you.

What can the dynamic analysis skill do?โ–ผ

It attaches to a running process to set breakpoints, trace functions, read and write live memory, count D3D9 draw calls, and send keystrokes to the game window.

Does it work with Claude Code, Cursor, and Copilot?โ–ผ

Yes. The AGENTS.md instructions are read natively by Cursor, Copilot, Kiro, and Codex, while Claude Code loads them through its CLAUDE.md file.

Can it port games for RTX Remix?โ–ผ

Yes. The dx9-ffp-port skill converts shader-based DirectX 9 games to fixed-function pipeline so RTX Remix can inject path-traced lighting.

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