RotatingartLauncher
Run .NET desktop games on Android devices
All Skills in This Repository (3)
Pure Emerald Level Indicatorsanalyze-subcomponents
Analyze subcomponents in the Rotating Art Launcher codebase for dependencies and change impact.
map-project-structure
Map repository architecture, module boundaries, build wiring, and runtime entry points for Android/Kotlin Multiplatform projects.
ui-architecture
Enforce Material Design 3 and MVVM patterns for RotatingartLauncher UI changes.
Frequently Asked Questions
FAQPage SchemaHow to install RotatingartLauncher?โผ
Run `npx skills add FireworkSky/RotatingartLauncher --all -g -y` in your terminal to install all skills in this suite globally.
How to play Terraria or Stardew Valley on Android?โผ
Rotating Art Launcher runs .NET desktop games on Android 9.0+ devices with built-in support for tModLoader, SMAPI, and Everest mod loaders. Download the APK from the Releases page, add your game, and pick a renderer and control layout.
What do these skills help developers do?โผ
They map the project architecture, profile subcomponents for dependencies and change impact, and enforce the app's landscape UI, routing, and MVVM conventions before you edit code.
Does it work with Claude Code and other coding agents?โผ
Yes. All skills follow the universal SKILL.md standard and run in Claude Code, Cursor, Codex, and other compatible coding agents.
Which games are supported on Android?โผ
Terraria, Stardew Valley, and Celeste are fully supported, with other FNA/XNA framework games in progress. It includes multiple renderers, virtual controls, and GOG game downloads.
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