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Motion_Editor

Browser-based robot and human motion editing and visualization

Loads robot URDF models and SMPL human bodies in the browser to play, edit, and export motion data. Supports CSV, BVH, NPZ, and PKL motion formats from datasets like LAFAN1, AMASS, and OMOMO without installing desktop software. Provides keyframe editing, joint angle sliders, and root motion smoothing to build and adjust motion sequences quickly. Exports finished motions to CSV, GMR, or MimicKit formats for robotics validation and debugging.
npx skills add K-h-Huang/Motion_Editor --all -g -y
Available:

Gives the AI agent the project architecture, build commands, drop-routing rules, and supported model and motion formats so it can modify the motion editor code safely without breaking existing workflows.

All Skills in This Repository (1)

Pure Emerald Level Indicators

Frequently Asked Questions

FAQPage Schema
How to install Motion_Editor?โ–ผ

Run `npx skills add K-h-Huang/Motion_Editor --all -g -y` in your terminal to install all skills in this repository globally.

What is Motion_Editor used for?โ–ผ

It is a browser-based tool for loading robot and human body models, playing motion capture data, editing keyframes and joint angles, and exporting motion files for robotics validation and debugging.

Which motion formats does Motion_Editor support?โ–ผ

It supports CSV and BVH motion files, SMPL/SMPL-X model and motion NPZ files, legacy SMPL PKL models, and GMR or MimicKit PKL motion data.

Can I create robot motions without coding?โ–ผ

Yes. You can load a URDF robot model, insert keyframes, adjust joint angles with sliders, smooth root motion, and export the result entirely through the visual interface.

Which datasets work with Motion_Editor?โ–ผ

It works with LAFAN1, Unitree-LAFAN1-Retargeting, AMASS, OMOMO, MimicKit, and GMR datasets, and includes built-in demo presets for quick testing.

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