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unity-repl

Execute raw C# directly inside the Unity Editor

Executes raw C# expressions and statements directly on the Unity Editor main thread to query state, modify scenes, and call any Unity API. Eliminates the need for pre-built plugins, hardcoded endpoints, or manual clicking through editor menus. Supports coroutines, dry-run validation, and one-shot commands so coding agents complete Unity tasks faster.
npx skills add LambdaLabsHQ/unity-repl --all -g -y

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Frequently Asked Questions

FAQPage Schema
How to install Unity REPL?โ–ผ

Run `npx skills add LambdaLabsHQ/unity-repl --all -g -y` in your terminal to install the skill globally, then add the package to your Unity project via the Package Manager git URL.

What does Unity REPL do?โ–ผ

It evaluates raw C# code directly inside a running Unity Editor, letting you inspect scenes, spawn objects, toggle Play Mode, and call any Unity API without pre-built tools.

Does Unity REPL work with Claude Code and Cursor?โ–ผ

Yes. The skill follows the universal SKILL.md standard and works with Claude Code, Cursor, Codex CLI, and other compatible coding agents.

Can Unity REPL run multi-step async tasks?โ–ผ

Yes. When your code returns an IEnumerator, the REPL drives it across frames like a native Unity coroutine and returns the final yielded value when finished.

Can I check C# syntax without executing it?โ–ผ

Yes. Use the --validate flag to compile code without running it, which is useful for safe pre-flight checks before making changes to a live scene.

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