Polyphase-Engine
Cross-platform 3D game engine development and editor automation
All Skills in This Repository (2)
Pure Emerald Level Indicatorspolyphase_dev
Generate code and debug across subsystems with standards-compliant workflows for experienced Polyphase Engine developers.
polyphase-controller
Automates scene authoring via REST calls to the Polyphase editor's scene, nodes, and play endpoints.
Frequently Asked Questions
FAQPage SchemaHow to install Polyphase-Engine skills?โผ
Run `npx skills add Polyphase-Labs/Polyphase-Engine --all -g -y` in your terminal to install all skills in this suite globally.
What is the Polyphase Engine?โผ
Polyphase is a 3D game engine targeting GameCube, Wii, 3DS, Windows, Linux, and Android, modernized from the Octave engine. These skills help you write engine code, widgets, and addons that match its conventions.
How to control the Polyphase editor programmatically?โผ
The polyphase-controller skill drives the running editor over its REST API on localhost:7890 to create scenes, spawn nodes, attach Lua scripts, and take screenshots. Enable the controller server in Preferences under Network first.
How to build a native addon for Polyphase?โผ
The polyphase-addon skill scaffolds a package under your project's Packages folder with a package.json manifest and C++ source. The editor discovers, builds, and hot-reloads it automatically.
Can I add a new console build target like Dreamcast?โผ
Yes. The polyphase-buildtarget skill registers a custom build target addon that teaches the editor how to compile, package, and run for platforms like Dreamcast or PS2 without modifying engine source.
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