immersive-web-sdk
Build, test, and debug WebXR and 3D web apps
All Skills in This Repository (6)
Pure Emerald Level Indicatorspreview-model
Preview Kenney Prototype Kit models as GLB files in a VR scene.
iwsdk-ui-panel
Render IWSDK PanelUI components in ScreenSpace for rapid UI iteration.
iwsdk-planner
Plan IWSDK feature roadmaps with ECS, signals, and Three.js architecture.
xr-mode-test
Automates XR mode lifecycle testing and validation for immersive experiences via invoking XR APIs and reporting outcomes.
catalog-assets
Catalog GLB models, textures, and images into per-category markdown files.
click-target
Locate an XR scene target and click it with a controller.
Frequently Asked Questions
FAQPage SchemaHow to install Immersive Web SDK skills?โผ
Run `npx skills add facebook/immersive-web-sdk --all -g -y` in your terminal to install all skills in this suite globally.
How to build a VR web app without a headset?โผ
These skills drive IWSDK's browser-based XR emulator, so your agent can enter sessions, move controllers, and take screenshots on any laptop.
Can AI test WebXR interactions automatically?โผ
Yes. Dedicated test skills simulate ray clicks, poke touches, grabs, locomotion, and physics, then assert the results through ECS state queries.
Does it work with Claude Code and Cursor?โผ
Yes. All skills follow the universal SKILL.md standard and run in Claude Code, Cursor, Codex, and other compatible harnesses.
Can I plan a full VR game from one idea?โผ
Yes. The planner skill runs a phased pipeline from idea to spec, design deck, architecture, build, and runtime verification.
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