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immersive-web-sdk

Build, test, and debug WebXR and 3D web apps

Builds VR, AR, and browser-based 3D applications with a complete planning, scene composition, physics, UI, and interaction workflow. Eliminates manual headset testing by emulating controllers, hands, and XR sessions directly in a managed browser. Verifies every feature with runtime screenshots, ECS state snapshots, and automated test suites instead of guesswork.
npx skills add facebook/immersive-web-sdk --all -g -y
Available:

Tells your AI agent how IWSDK projects differ from standard Vite apps, which CLI and runtime commands to use for verification, and when to invoke each built-in skill instead of improvising.

All Skills in This Repository (6)

Pure Emerald Level Indicators

Frequently Asked Questions

FAQPage Schema
How to install Immersive Web SDK skills?โ–ผ

Run `npx skills add facebook/immersive-web-sdk --all -g -y` in your terminal to install all skills in this suite globally.

How to build a VR web app without a headset?โ–ผ

These skills drive IWSDK's browser-based XR emulator, so your agent can enter sessions, move controllers, and take screenshots on any laptop.

Can AI test WebXR interactions automatically?โ–ผ

Yes. Dedicated test skills simulate ray clicks, poke touches, grabs, locomotion, and physics, then assert the results through ECS state queries.

Does it work with Claude Code and Cursor?โ–ผ

Yes. All skills follow the universal SKILL.md standard and run in Claude Code, Cursor, Codex, and other compatible harnesses.

Can I plan a full VR game from one idea?โ–ผ

Yes. The planner skill runs a phased pipeline from idea to spec, design deck, architecture, build, and runtime verification.

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