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UnityMCP

Control Unity Editor scenes, tests, and builds from the command line

Controls a running Unity Editor from the terminal or an AI agent through 57 built-in commands. Browses scene hierarchies, edits GameObjects, runs tests, reads console logs, captures screenshots, and executes C# snippets without manual clicking. Keeps responding even when the Editor is busy, and turns long builds into trackable background jobs.
npx skills add isuzu-shiranui/UnityMCP --all -g -y

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Frequently Asked Questions

FAQPage Schema
How to install UnityMCP?

Run `npx skills add isuzu-shiranui/UnityMCP --all -g -y` in your terminal to install the skill globally, then add the Unity package to your project via Package Manager using the git URL from the README.

How to control Unity Editor from the command line?

Use the `isuzu-unity-mcp call` command with any of the 57 built-in tools, such as `console_read_logs`, `scene_browse_hierarchy`, or `play_mode_play`. It auto-discovers running Editors, so no ports or tokens are needed.

Can I run C# code in Unity without opening the Editor UI?

Yes. Pass a C# snippet file with `isuzu-unity-mcp call execute_code --file snippet.cs` and it compiles and runs inside the Editor, returning values and Debug.Log output.

Does UnityMCP work with Claude Code and other AI agents?

Yes. It ships an MCP server and a SKILL.md file, so Claude Code, Claude Desktop, and other MCP-compatible agents can drive Unity directly from natural language requests.

What happens if the Unity Editor freezes during a task?

Health checks, job tracking, and log reading run on worker threads, so they keep responding even when the Editor's main thread is stuck. Long operations return a job ID you can poll instead of timing out.

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