flutter-flame-harness
Build, test, and ship Flutter Flame games end-to-end
All Skills in This Repository (14)
Pure Emerald Level Indicatorsflame-harness-retro
Evaluate Flutter/Flame pipeline integrity against nine harness-design principles.
flame-harness-plan
Generate game PRDs and project identity configurations for Flutter and Flame projects.
flame-harness-build
Automate signing, configuration, and deployment pipelines for Flutter and Flame games to mobile app stores.
flame-harness-evaluator
Validate Flutter and Flame game builds against a predefined contract.
flame-harness-screenshot
Generate localized store screenshots and upload ASO metadata via Flutter tests and Fastlane.
flame-harness-submit
Automate store metadata deployment for iOS and Android via Fastlane.
flame-harness-research
Analyze mobile game market trends and validate Flutter Flame concepts against App Store guideline 4.3.
flame-harness-design
Generate design tokens and asset sourcing plans for Flutter Flame games.
flame-harness-contract
Generate a binding contract with verifiable completion criteria for Flutter Flame game projects.
flame-harness-admob
Integrate AdMob rewarded ads, ATT, and UMP consent into Flutter Flame games.
flame-harness-status
Aggregate state, build-log, and pipeline-log files into a read-only status report.
flame-harness
Orchestrate a multi-phase Flutter and Flame game development pipeline from research to deployment.
Frequently Asked Questions
FAQPage SchemaHow to install flutter-flame-harness?▼
Run `npx skills add tjdrhs90/flutter-flame-harness --all -g -y` in your terminal to install the full pipeline globally.
How to build a mobile game from an idea?▼
Run /flame-harness with your game idea and the pipeline researches the market, writes a PRD and design spec, builds the Flutter/Flame project, and QA-tests it on a simulator before you approve it.
Can it publish my game to the App Store and Google Play?▼
Yes. It generates fastlane configs, builds signed IPA and AAB files, captures localized store screenshots, uploads ASO metadata, and pauses only for the final manual review submission.
Does it handle AdMob ads and consent?▼
Yes. It plans rewarded-ad placements, guides you through creating ad units, and injects google_mobile_ads with iOS ATT and UMP consent code in the correct order.
Can I run it fully hands-off?▼
Yes. Use --auto-idea to auto-pick a game concept and --auto-deploy to skip the post-QA review pause, taking you from nothing to store submission without prompts.
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