2d-games
CommunityMaster 2D game systems for faster development.
AuthorxenitV1
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Solves inconsistent 2D game development practices by providing a framework for sprites, tilemaps, physics, and camera systems.
Core Features & Use Cases
- Sprite Systems: Atlas, Animation, Pivot, Layering for robust visuals.
- Tilemap Design: Tile sizes, auto-tiling, collision handling, and layered structure (Background, Terrain, Props, Foreground).
- 2D Physics: Collision shapes, physics timing considerations, and layering for filters.
- Camera Systems: Follow, Look-ahead, Multi-target, Room-based setups, plus parallax strategies.
Quick Start
Use this skill to define a small 2D project by applying sprite atlases, a tilemap, basic physics, and a follow camera.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: 2d-games Download link: https://github.com/xenitV1/Antigravity-Workflows/archive/main.zip#2d-games Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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