What problem does it solve?
This collection provides a structured set of principles for 2D game development, focusing on sprite organization, tilemap design, physics, and camera workflows to bring consistency across projects.
Core Features & Use Cases
- Sprite Systems: Atlas-based textures, animation sequencing, pivot points, and proper layering to ensure smooth visuals.
- Tilemap Design: Efficient grid-based layouts with layers for background, terrain, props, and foreground to support scalable maps and efficient rendering.
- 2D Physics & Camera: Guidance on collision shapes, physics timing, and camera follow/look-ahead patterns for responsive gameplay.
- Use Case: Apply these guidelines when starting a new 2D platformer or top-down game to ensure cohesive systems from day one.
Quick Start
Apply these principles to a new 2D game project by outlining a sprite atlas, a tilemap layout, and a basic follow camera.