What problem does it solve? Designing 2D games requires consistent decisions about sprite organization, tilemap structure, collision handling, and camera behavior, and this Skill provides structured principles so developers avoid common pitfalls like jittery cameras, over-complex collision shapes, and unoptimized textures. ## Core Features & Use Cases - Sprite and Animation Guidance: Covers texture atlases, frame rates, pivots, layering, and animation principles like squash and stretch. - Tilemap and Physics Design: Recommends tile sizes, layer organization, collision shapes, and fixed-timestep physics approaches. - Camera and Genre Patterns: Details follow, look-ahead, and room-based cameras plus platformer techniques like coyote time and jump buffering. - Use Case: When building a 2D platformer, use this Skill to decide on tile sizes, set up collision layers, implement coyote time, and configure a smooth follow camera with subtle screen shake. ## Quick Start Ask the AI to help design the sprite animation, tilemap layers, and camera system for your 2D platformer game.