What problem does it solve? Developers building 3D games often struggle with performance bottlenecks, poor camera feel, and inefficient rendering decisions. This Skill provides structured principles for rendering, shaders, physics, cameras, lighting, and LOD so you can make correct architectural choices from the start. ## Core Features & Use Cases - Rendering Optimization: Apply frustum culling, occlusion culling, batching, and LOD strategies to keep frame rates stable. - Shader & Lighting Guidance: Decide when to write custom vertex, fragment, or compute shaders and how to balance real-time versus baked lighting. - Physics & Camera Design: Choose appropriate collision shapes (box, sphere, capsule, mesh) and camera types (third-person, first-person, isometric, orbital) for your game genre. - Use Case: When building a mobile 3D action game, use this Skill to select capsule colliders for characters, baked shadows instead of real-time shadows, and distance-based LOD to hit performance targets. ## Quick Start Ask the AI to review your 3D game's rendering and physics setup using the 3d-games skill and recommend optimizations for your target platform.