3d-graphics

Render high-performance 3D scenes in web browsers using Three.js and WebGL/WebGPU.

10|Updated Nov 20, 2025
One-click install
npx skills add https://github.com/samhvw8/dot-claude --skill 3d-graphics
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: 3d-graphics
Source: https://github.com/samhvw8/dot-claude/tree/main/skills/3d-graphics
Command: npx skills add https://github.com/samhvw8/dot-claude --skill 3d-graphics

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Equips developers to craft immersive 3D web experiences.

Core Features & Use Cases

  • Scene, Camera & Rendering: Core 3D setup
  • Loaders & Materials: GLTF/FBX/Textures, PBR, post-processing
  • VR/XR & Performance: WebXR, WebGPU, optimization

Quick Start

Create a minimal spinning cube example

Frequently Asked Questions about 3d-graphics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I render 3D scenes in a web browser?

Rendering 3D scenes in web browsers uses WebGL or WebGPU paired with Three.js to manage geometry, materials, lights, and cameras. Three.js abstracts low-level graphics APIs, letting you define scenes, add objects, and render them with performance optimization built in.

Can I load and display 3D models like GLTF and FBX files on the web?

Yes, Three.js includes loaders for GLTF and FBX formats. Load models into your scene, apply materials and textures, and render them with full support for animations and PBR (physically-based rendering) for realistic appearance.

What's the best way to build VR and XR experiences on the web?

Three.js integrates WebXR to create immersive VR and XR applications. Use WebXR APIs to access headset tracking and controllers, render stereoscopic views, and deliver interactive spatial experiences directly in browsers.

How do I optimize 3D web performance for complex scenes?

Three.js supports Level-of-Detail (LOD), instancing, and post-processing to manage performance. WebGPU enables advanced optimizations for high-polygon counts, while custom shaders let you implement targeted rendering techniques for demanding applications.

Does Three.js support custom shaders and advanced visual effects?

Yes, Three.js allows custom vertex and fragment shaders for specialized rendering logic. Combine with post-processing to add effects like bloom, motion blur, and depth-of-field after the initial render pass.

Can I add physics simulation to 3D web scenes?

Three.js provides scene management and animation; physics integration requires connecting external physics engines. This enables realistic object interactions, collisions, and dynamic simulations within your 3D web environment.