3D Lighting and Environment

Community

Craft cinematic lighting for Godot worlds

AuthorXyrces
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It removes the guesswork from building believable 3D lighting setups in Godot 4 by helping you choose the right global illumination, shadow, fog, and post-processing approach for each scene type.

Core Features & Use Cases

  • Global illumination selection: Compare and configure SDFGI, VoxelGI, LightmapGI, light probes, and ReflectionProbe setups based on whether a scene is static, dynamic, indoor, or open world.
  • Lighting and shadow tuning: Set up directional, point, and spot lights with practical shadow bias, cascade, and softness settings to avoid common artifacts.
  • Environment and post-processing: Shape mood and readability with sky, fog, volumetric fog, bloom, SSAO, SSR, SSIL, depth of field, tone mapping, and color grading.
  • ECS-friendly gameplay integration: Model lighting zones, time-of-day transitions, and light entities as data-driven components for ECS-based Godot projects.
  • Use case: Build a dungeon with baked lightmaps and probes, then layer in dynamic torches, atmospheric fog, and cinematic color grading without breaking performance.

Quick Start

Ask the skill to design a Godot 4 lighting setup for your scene type, then tune the GI method, shadows, fog, and post-processing stack to match your visual target and performance budget.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: 3D Lighting and Environment
Download link: https://github.com/Xyrces/godot-ecs-gamedev-playbook/archive/main.zip#3d-lighting-and-environment

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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