What problem does it solve? Creating navigable 3D walkthroughs requires coordinating camera paths, room navigation, orbit inspection, and asset loading without clipping through walls or losing state during mode transitions. ## Core Features & Use Cases - Authored Camera Routes: Define timed Hermite or spline-based camera paths through real openings with stable horizons and arc-length sampling. - Navigation State Machine: Give one controller final camera ownership with smooth handoffs between guided tours, room destinations, and orbit inspection. - Room and Floor-Plan Integration: Drive room cards, chapter rails, floor-plan regions, and hotspots from a single stop registry with synchronized labels and URLs. - Use Case: Build an architectural walkthrough for a real-estate listing where viewers follow a guided route through rooms, jump to destinations from a floor plan, and inspect the exterior model with orbit controls. ## Quick Start Use the 3d-virtual-tour skill to build a guided walkthrough of this Three.js scene with room navigation, floor-plan links, and orbit inspection.