actions-and-utilities

Batch manipulate Phaser 4 game objects with predefined actions.

Updated May 16, 2026
One-click install
npx skills add https://github.com/ckyeon/claude-code-settings --skill actions-and-utilities-ckyeon
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: actions-and-utilities
Source: https://github.com/ckyeon/claude-code-settings/tree/main/project-templates/phaser/.claude/skills/actions-and-utilities
Command: npx skills add https://github.com/ckyeon/claude-code-settings --skill actions-and-utilities-ckyeon

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires phaser, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides a comprehensive set of utility functions and batch operations to streamline game development in Phaser 4, simplifying common tasks like alignment, grid layout, and set operations on game objects.

Core Features & Use Cases

  • Batch Operations: Execute complex operations on multiple game objects simultaneously.
  • Alignment and Layout: Precisely position objects with grid and geometry-based alignment.
  • Utility Functions: Utilize a range of utility functions for tasks like setting properties, applying transformations, and querying object arrays.
  • Use Case: For a game that requires dynamically aligning enemies in a grid pattern and then gradually fading them in, this Skill offers a quick and efficient solution to these common game development tasks.

Quick Start

Use the actions-and-utilities skill to create a grid layout of 10 enemy sprites with a fade-in effect.

actions-and-utilities --create-grid --enemies 10 --cell-size 32 --fade-in

Frequently Asked Questions about actions-and-utilities

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I batch manipulate game objects in Phaser 4?

Batch manipulate Phaser 4 game objects by using predefined actions to execute complex operations, array set operations, and geometry-based transformations on multiple items simultaneously.

What is the best way to align sprites in a grid layout in Phaser?

Align sprites in a grid layout in Phaser by applying batch operations that precisely position multiple game objects using predefined geometry-based alignment and grid layout actions.

Can I apply fade-in effects to multiple Phaser sprites at once?

Apply fade-in effects to multiple Phaser sprites at once by executing batch operations that set properties and apply transformations across an array of game objects.

Does the actions-and-utilities skill require a specific Phaser environment?

The actions-and-utilities skill requires a Phaser 4 game environment, utilizing its framework dependencies to execute batch operations, utility functions, and grid layouts.

Are there limitations to using batch operations for game object manipulation in Phaser?

Batch operations for game object manipulation in Phaser are limited to predefined actions, array operations, grid layouts, and utility functions for property setting and geometry-based transformations.

How do I set properties across an array of game objects in Phaser?

Set properties across an array of game objects in Phaser by using utility functions designed to query object arrays, apply transformations, and execute batch operations simultaneously.