activated-ability

Create and edit ActivatedAbility objects with YAML frontmatter for Draw Steel Codex.

17|11|Updated Nov 17, 2025
One-click install
npx skills add https://github.com/VerisimLLC/draw-steel-codex --skill activated-ability
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: activated-ability
Source: https://github.com/VerisimLLC/draw-steel-codex/tree/main/.claude/skills/activated-ability
Command: npx skills add https://github.com/VerisimLLC/draw-steel-codex --skill activated-ability

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The Activated Ability Builder enables designers to create and edit ActivatedAbility objects for the Draw Steel Codex, aligning monster, hero, and item behaviors with the game's ruleset.

Core Features & Use Cases

  • Create and edit ActivatedAbility objects used in bestiary entries (innateActivatedAbilities) and character behaviors.
  • Reference core rule files and behavior types to ensure consistent implementation.
  • Document and reuse common patterns for strikes, ranges, targets, and power roll tiers.

Quick Start

Define a new ActivatedAbility by specifying its name, targeting, range, and a basic set of behaviors.

Frequently Asked Questions about activated-ability

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design activated abilities for monsters and items using YAML?

You design activated abilities by creating ActivatedAbility objects with YAML frontmatter and a structured body, defining targeting, range, and behaviors for monsters, heroes, and items. This enforces consistent game design workflows.

What is an ActivatedAbility object in the Draw Steel Codex?

An ActivatedAbility object is a structured YAML entity that defines specific behaviors for bestiary entries, heroes, and items. It enforces a defined name and description while aligning game mechanics with Draw Steel Core Rules.

Can I use this to create innate activated abilities for a bestiary entry?

Yes, you can create and edit innateActivatedAbilities for bestiary entries. The builder supports documenting common patterns for strikes, ranges, targets, and power roll tiers to ensure consistent bestiary integrations.

How do I structure a YAML file to align with Draw Steel Core Rules?

You structure the YAML file by applying a frontmatter block with a defined name and description, followed by a structured ActivatedAbility body that references core rule files and documents specific behavior types.

Do I need any dependencies or external scripts to build activated abilities?

No dependencies are required to build activated abilities. You can define a new ActivatedAbility by specifying its name, targeting, range, and a basic set of behaviors directly within the YAML structure.