add-asset-to-yaml
CommunityAdd a new asset to snowboardkids2.yaml.
Authorcdlewis
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill documents how to add and convert binary ROM assets to named entries in snowboardkids2.yaml, ensuring assets are ordered and properly declared for use in code.
Core Features & Use Cases
- Convert raw ROM addresses to named YAML assets and update the code to reference them via USE_ASSET.
- Maintain strict numerical ordering when adding assets, preserving segment integrity in the YAML.
- Prepare asset definitions for straightforward integration into the decompilation workflow and build process.
Quick Start
Identify the raw asset address in code, convert it to a named asset entry in snowboardkids2.yaml, then insert the asset in numerical order.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: add-asset-to-yaml Download link: https://github.com/cdlewis/snowboardkids2-decomp/archive/main.zip#add-asset-to-yaml Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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