add-effect

Community

Add one-time UI effects to state changes.

Authormarcglasberg
Version1.0.0
Installs0

System Documentation

What problem does it solve?

State management for Flutter/Cubit often needs one-time side effects (snackbars, dialogs, navigation) that should trigger only once. This skill provides typed and untyped Effect fields in state to model and emit such one-time actions, ensuring consumption after read.

Core Features & Use Cases

  • Adds Effect<T> or untyped Effect fields to state for one-time notifications like snackbars, dialogs, navigation.
  • Provides patterns for emitting effects from Cubit and consuming them in widgets via context.effect(), using addPostFrameCallback for dialogs/navigation.
  • Includes examples for common effects: showSnackbar, navigate, clearText, setText, etc.

Quick Start

Define an Effect field in your state class, initialize it as spent, emit a new Effect value when you want to trigger a one-time UI action, and consume it in the widget with context.effect().

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: add-effect
Download link: https://github.com/marcglasberg/bloc_superpowers/archive/main.zip#add-effect

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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