add-keyword
OfficialWire keyword abilities into MTG engine behavior.
Authorphase-rs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Engineers and designers need a repeatable process to add or modify keyword abilities—be they evergreen like Flying, trample, or parameterized ones like Ward {2} and Kicker {R}—so runtime behavior can be wired into combat, targeting, damage, and triggers.
Core Features & Use Cases
- Defines a disciplined path to extend Keyword variants, parsing, and runtime wiring across the engine.
- Guides integration with combat, targeting, state-based actions, casting costs, and triggers to ensure consistent rule interactions.
- Supports verification and safety steps (type definitions, parsing rules, checks, and synthesis) to maintain engine correctness as keywords evolve.
Quick Start
Define a new keyword by expanding the Keyword enum variants and wiring it through parsing, targeting, and combat logic according to the Phase 1–5 checklist outlined in this Skill.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: add-keyword Download link: https://github.com/phase-rs/phase/archive/main.zip#add-keyword Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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