add-keyword

Official

Wire keyword abilities into MTG engine behavior.

Authorphase-rs
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Engineers and designers need a repeatable process to add or modify keyword abilities—be they evergreen like Flying, trample, or parameterized ones like Ward {2} and Kicker {R}—so runtime behavior can be wired into combat, targeting, damage, and triggers.

Core Features & Use Cases

  • Defines a disciplined path to extend Keyword variants, parsing, and runtime wiring across the engine.
  • Guides integration with combat, targeting, state-based actions, casting costs, and triggers to ensure consistent rule interactions.
  • Supports verification and safety steps (type definitions, parsing rules, checks, and synthesis) to maintain engine correctness as keywords evolve.

Quick Start

Define a new keyword by expanding the Keyword enum variants and wiring it through parsing, targeting, and combat logic according to the Phase 1–5 checklist outlined in this Skill.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: add-keyword
Download link: https://github.com/phase-rs/phase/archive/main.zip#add-keyword

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.