add-mechanic
CommunityAdd Godot 4 gameplay mechanics safely
System Documentation
What problem does it solve?
This Skill prevents common AI-generated Godot mistakes by guiding you to implement gameplay mechanics using correct GDScript 4.x patterns instead of outdated Godot 3 syntax that would fail at runtime.
Core Features & Use Cases
- GDScript 4.x correctness guardrails: enforces modern syntax for exports, onready, signals, typing/returns, movement APIs, parent calls, timers/await, and unique-node access.
- Movement mechanics templates: provides platformer, top-down, and point-and-click movement patterns built around
CharacterBody2Dand Godot 4 movement conventions. - Core gameplay component patterns: includes Health/Damage, Inventory (resource-based items), and Save/Load (ConfigFile and JSON) implementations designed for reuse across entities.
Use Case: You’re building a small RPG scene and want the player to move correctly in Godot 4, have health with a death signal, carry stackable items, and persist position/inventory across sessions.
Quick Start
Ask the AI to use the add-mechanic skill to implement a Godot 4.x movement + health system for your character, including an inventory resource and save/load using user:// files.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: add-mechanic Download link: https://github.com/n24q02m/better-godot-mcp/archive/main.zip#add-mechanic Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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