One-click install
npx skills add https://github.com/Animesh-Kr/claude-skills --skill add-sfx
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: add-sfx
Source: https://github.com/Animesh-Kr/claude-skills/tree/main/remotion-main/.claude/skills/add-sfx
Command: npx skills add https://github.com/Animesh-Kr/claude-skills --skill add-sfx

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Facilitates the expansion of the Remotion SFX catalog by enabling contributors to add new WAV assets that are CC0 licensed and properly normalized, ensuring consistent playback across projects.

Core Features & Use Cases

  • Enforces WAV format, CC0 licensing, and peak normalization to -3dB for all new sound effects.
  • Guides the multi-repo workflow: prefix the asset in remotion.media, update the generate.ts export, and register the asset in the docs and packages.
  • Supports reuse in animations and UI by exporting a camelCase variable that points to the hosted WAV file.

Quick Start

Add your WAV file to the remotion.media repository, update generate.ts, export a camelCase name in the @remotion/sfx package, and create a docs page following the existing pattern.

Frequently Asked Questions about add-sfx

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add new WAV sound effects to the Remotion SFX library?

To add new WAV sound effects to the Remotion SFX library, place your file in the remotion.media repository, update the generate.ts export, and register the asset in the docs following the established pattern.

What are the requirements for adding CC0 sound effects to Remotion?

Adding CC0 sound effects requires a WAV file, a valid CC0 license, peak normalization to -3dB, and a camelCase export name to ensure consistent playback and proper integration across projects.

Does Remotion SFX require audio normalization before integration?

Yes, Remotion SFX requires audio normalization to -3dB before integration. This peak normalization step enforces consistent playback volume across all newly added sound assets.

What is the multi-repo workflow for contributing Remotion SFX assets?

The Remotion SFX workflow involves prefixing the asset in remotion.media, updating the generate.ts export with a camelCase name, and registering the asset across the generated docs and packages.

Can I use an MP3 file when adding sound effects to Remotion?

No, you cannot use MP3 files when adding sound effects to Remotion. The workflow strictly enforces the WAV format to maintain catalog consistency and proper CC0 licensing standards.