Adding Player Characters

Create player characters with movement, physics, and camera setup.

1|Updated Feb 24, 2026
One-click install
npx skills add https://github.com/definitelygames/ClownCar --skill adding-player-characters-definitelygames
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Adding Player Characters
Source: https://github.com/definitelygames/ClownCar/tree/main/.claude/skills/adding-player
Command: npx skills add https://github.com/definitelygames/ClownCar --skill adding-player-characters-definitelygames

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps in creating and setting up player characters with essential functionalities like movement, controls, and multiplayer synchronization.

Core Features & Use Cases

  • Player GameObject Creation: Instantiates a visual representation for the player.
  • Movement Scripting: Implements character movement based on input (WASD, arrow keys, controller) and game type (top-down, platformer, flying).
  • Physics Integration: Optionally adds Rigidbody or CharacterController for physics-based movement and collision.
  • Camera Setup: Configures camera to follow the player, with considerations for multiplayer.

Quick Start

Use this skill to add a player character that can move using WASD keys.

Frequently Asked Questions about Adding Player Characters

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up player character movement in my game?

Player character movement is implemented by scripting input handling for WASD, arrow keys, or controllers to translate the player avatar across top-down, platformer, or flying movement patterns.

What's the best way to make a camera follow a player character?

Camera follow setup configures the camera to track the instantiated player GameObject, with specific considerations and adjustments made for tracking multiple players in multiplayer scenarios.

Can I use Rigidbody and CharacterController for physics-based character movement?

Rigidbody and CharacterController components can be optionally integrated to enable physics-based player character movement, allowing the avatar to interact with the game environment using collision detection.

Does this support both keyboard and controller input for player avatars?

Keyboard and controller input are both fully supported for controlling player avatars, allowing character movement scripting to process directional inputs from WASD, arrow keys, and connected controller devices.

How do I add a player character for a multiplayer game?

Adding a player character for multiplayer requires instantiating a player GameObject and configuring movement scripting alongside camera setup to properly handle multiplayer synchronization across multiple networked clients.