advanced-rendering

Render dynamic billboards, 3D text, and PBR materials in Decentraland scenes.

Updated Feb 26, 2026
One-click install
npx skills add https://github.com/dcl-regenesislabs/dcl-catalog --skill advanced-rendering-dcl-regenesislabs
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: advanced-rendering
Source: https://github.com/dcl-regenesislabs/dcl-catalog/tree/main/.agents/skills/advanced-rendering
Command: npx skills add https://github.com/dcl-regenesislabs/dcl-catalog --skill advanced-rendering-dcl-regenesislabs

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill enables developers to implement sophisticated visual effects and object behaviors in Decentraland scenes, going beyond basic rendering.

Core Features & Use Cases

  • Dynamic Billboards: Make 3D objects always face the player's camera for labels or indicators.
  • 3D Text Rendering: Display text directly in the 3D world for titles, signs, or information displays.
  • Advanced Materials: Utilize PBR properties like metallic, roughness, transparency, and emissive effects for realistic or stylized visuals.
  • GLTF Model Control: Modify visibility and materials of specific nodes within GLTF models.
  • Use Case: Create an interactive exhibit where product names (using TextShape and Billboard) float above each item, and the items themselves have glowing emissive elements (using PBR materials).

Quick Start

Use the advanced-rendering skill to make an entity always face the camera using BillboardMode.BM_Y.

Frequently Asked Questions about advanced-rendering

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I make a 3D object always face the player's camera in Decentraland?

To make a 3D object always face the camera in Decentraland, use the dynamic billboard feature by setting BillboardMode.BM_Y on your entity. This ensures objects like labels or indicators rotate to continuously face the player's view.

Can I apply PBR materials with emissive and transparency effects to Decentraland scenes?

Yes, you can apply advanced PBR materials to Decentraland scenes to achieve realistic visuals. The skill supports PBR properties including metallic, roughness, transparency, and emissive effects for sophisticated material rendering.

How do I render 3D text directly in a Decentraland scene?

You can render 3D text directly in a Decentraland scene using the 3D text rendering capability. This allows you to display text in the 3D world for titles, signs, or interactive information displays.

Does this skill support modifying visibility and materials of specific nodes within GLTF models?

Yes, this skill supports modifying visibility and materials of specific nodes within GLTF models. You can control per-node visibility and apply material overrides to customize complex 3D model structures in your scene.

What is the best way to create floating labels above items in a 3D graphics environment?

The best way to create floating labels above items in 3D graphics is combining dynamic billboards with 3D text rendering. This makes the TextShape labels always face the camera while positioned above target entities.