affordance
CommunityMake interactive controls unmistakable.
Design & Creative#ui#accessibility#interaction design#ux#usability audit#disabled states#visual signifiers
AuthorHDeibler
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Affordance prevents users from guessing which elements are interactive by ensuring UI cues make possible actions immediately perceivable in the still state.
Core Features & Use Cases
- Interactive vs. non-interactive clarity: Ensures interactive elements (buttons, links, drag handles, expandable controls, inline editors) visibly communicate what users can do.
- False and anti-affordance handling: Prevents “mystery clicks” where controls look interactive but aren’t, and uses anti-affordance for disabled states.
- State-ready design for real devices: Supports affordance in touch and keyboard contexts using robust visual and behavioral signifiers (hover, focus, cursor, elevation, underline).
- Common application scenarios: Auditing a dashboard with clickable cards, designing an editable field that looks like static text, implementing drag-to-reorder, or reviewing an onboarding screen where the next action isn’t obvious.
Quick Start
Use the affordance skill to audit a screen and revise every interactive element so it visibly communicates its action in the still state.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: affordance Download link: https://github.com/HDeibler/universal-design-principles/archive/main.zip#affordance Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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