What problem does it solve? Building WebXR experiences typically requires deep Three.js and WebGL knowledge. This Skill provides declarative HTML-based patterns for creating VR, AR, and 3D scenes with minimal JavaScript, covering scene setup, interactions, and performance tuning. ## Core Features & Use Cases - Declarative 3D Scenes: Create scenes with HTML primitives like a-box, a-sphere, and a-sky using the entity-component-system architecture. - VR/AR Interactions: Implement controller grabbing, laser pointers, gaze cursors, and AR hit-testing for placing objects on real-world surfaces. - 360° Media & Models: Build 360-degree image galleries and load GLTF models with animation mixers and asset preloading. - Use Case: Create a cross-platform VR product showroom where users navigate with hand controllers, grab items, and view 360° environment photos, all running in the browser on desktop, mobile, or headset. ## Quick Start Create an A-Frame VR scene with a camera rig, hand controllers, and interactive grabbable objects that respond to trigger and grip events.