agency-narrative-designer

Design branching dialogue and narrative systems for game projects.

Updated Feb 11, 2026
One-click install
npx skills add https://github.com/augustoheiss/LogicDefense --skill agency-narrative-designer-augustoheiss
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: agency-narrative-designer
Source: https://github.com/augustoheiss/LogicDefense/tree/main/.gemini/skills/agency-narrative-designer
Command: npx skills add https://github.com/augustoheiss/LogicDefense --skill agency-narrative-designer-augustoheiss

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Helps teams design coherent, playable narratives by turning story goals, character voice, and world lore into actionable systems and engine-ready dialogue that integrate with gameplay rather than interrupt it.

Core Features & Use Cases

  • Branching Dialogue Design: Create meaningful choice architectures, node maps, and Ink/Yarn-ready dialogue that converge without feeling forced.
  • Lore Architecture & World Bible: Build tiered lore systems (surface, engaged, deep) and maintain consistency through a searchable world bible and banned-retcon rules.
  • Character Voice & Environmental Storytelling: Produce voice-pillar templates, reference lines, and environmental briefs that communicate story through props, lighting, and level design.
  • Integration & Testing Workflow: Provide playtest-driven validation, branch convergence checks, dialogue telemetry guidance, and implementation notes for engineers.

Quick Start

Use the narrative designer to produce an Ink-formatted scene with three divergent choices that demonstrate each choice's short- and long-term consequences and include voice pillars for the main NPC.

Frequently Asked Questions about agency-narrative-designer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write branching dialogue that converges without feeling forced?

Branching dialogue converges naturally by mapping meaningful choice architectures and validating branch convergence through playtest-driven workflows. You can generate engine-ready Ink or Yarn scripts that track short- and long-term consequences to ensure story coherence.

What is lore architecture and how does it maintain world consistency?

Lore architecture builds tiered lore systems—surface, engaged, and deep—managed through a searchable world bible. It enforces consistency by applying banned-retcon rules, preventing narrative contradictions across linear, open-world, and roguelike game projects.

Can I use this to create Ink-formatted scenes with divergent choices?

Yes, you can author Ink-formatted scenes featuring three divergent choices that demonstrate each option's short- and long-term consequences. The output includes voice pillars for main NPCs and engine-ready dialogue formats for direct implementation.

Does this narrative design workflow support environmental storytelling?

Environmental storytelling is supported through briefs that communicate story via props, lighting, and level design. These briefs integrate narrative systems directly into gameplay, ensuring the environment conveys lore without interrupting the player experience.

How do I integrate dialogue scripting with engineering and design teams?

Dialogue scripting integrates with engineering teams by producing engine-ready formats, implementation notes, and dialogue telemetry guidance. Playtest-driven validation and branch convergence checks ensure the narrative system aligns with technical requirements.

When do I need voice pillar templates for character dialogue?

Voice pillar templates are needed when authoring character dialogue to maintain distinct personality and consistency across branching narratives. They provide reference lines that align character voice with story goals and gameplay interactions.