What problem does it solve?
This Skill bridges artistic intent and engine constraints to prevent late-stage performance regressions by enforcing shader standards, asset budgets, and pipeline validation so visuals ship on target hardware without surprise frame-costs.
Core Features & Use Cases
- Asset Budgeting & Validation: Produces and enforces poly, texture, draw call, and particle budgets for characters, props, and VFX.
- Shader & VFX Optimization: Guides shader development with mobile-safe variants, complexity profiling, and VFX overdraw audits.
- LOD & Import Tooling: Validates LOD chains and import presets with automation scripts and import-time checks to block out-of-budget assets.
- Compression & Platform Profiles: Recommends platform-specific texture compression and post-process profiles for PC, console, and mobile.
- Use Case: Validate a hero character's LOD chain, shader variants, and particle budgets before approving the asset into the engine to avoid a costly performance rollback.
Quick Start
Ask the TechnicalArtist to generate an asset technical budget for a hero character, then validate LOD poly counts and shader variants for a Unity mobile target.