Airship One 3D Asset Pipeline (Modular Interior)

Manage modular 3D asset pipelines for interior ship modules.

1|Updated Feb 14, 2026
One-click install
npx skills add https://github.com/TimelessP/airshipone --skill airship-one-3d-asset-pipeline-modular-interior
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Airship One 3D Asset Pipeline (Modular Interior)
Source: https://github.com/TimelessP/airshipone/tree/main/.github/skills/airship-one-asset-pipeline
Command: npx skills add https://github.com/TimelessP/airshipone --skill airship-one-3d-asset-pipeline-modular-interior

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill streamlines the creation and management of modular 3D interior assets for the Airship One project, ensuring consistency, data-driven design, and efficient runtime integration.

Core Features & Use Cases

  • Modular Design: Define and manage interior modules that are hot-swappable and data-driven.
  • Asset Pipeline: Standardizes the authoring, texturing, and validation of 3D assets.
  • Use Case: Quickly generate a new crew cabin module by specifying its dimensions and interior profile, ensuring it adheres to all project standards for collision, navigation, and texturing.

Quick Start

Use the airship-one-asset-pipeline skill to generate a new module shell for a 'crew_quarters_mk1' with a 'captains-cabin' interior profile.

Frequently Asked Questions about Airship One 3D Asset Pipeline (Modular Interior)

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build modular 3D ship interiors that support hot-swapping in Unity?

To build modular 3D ship interiors in Unity, you use a data-driven asset pipeline that defines volume dimensions and interior profiles, ensuring modules are hot-swappable and consistently integrated at runtime.

How does a data-driven asset pipeline manage texel density for 3D game assets?

A data-driven asset pipeline manages texel density by standardizing the texture consolidation process, applying validation gates to ensure 3D assets maintain consistent texture scaling and project integrity.

Can I generate custom Unity module shells from predefined interior profiles in Blender?

Yes, you can generate custom module shells by specifying dimensions and applying predefined interior profiles, using standardized asset authoring workflows to maintain compatibility across 3D tools.

What is the best way to validate modular 3D assets for collision and navigation compatibility?

The best way to validate modular 3D assets is using pipeline validation gates that automatically check asset integrity, ensuring modules meet collision, navigation, and runtime compatibility standards.

Do I need specific dimensions to generate a modular crew cabin using an asset pipeline?

Yes, generating a modular crew cabin requires specifying its exact dimensions and selecting an interior profile, which allows the asset pipeline to construct a compliant module shell.